#TomeRGE level-building power comes from a system called PBMS (Pivot Based Modular System). It handles modular assembly i and it’s fast and reliable, and quietly does a lot of heavy lifting allowing #indiedev #gamedev to create bigger, unpredictable #procedural worlds without a big team.
roguelikedev
by @conornally.bsky.social
posts by or about roguelike developers. feed combines tags for "roguelike/indiedev..." and "procgen/ascii/7drl..." #roguelikedev feed maintained by @conornally.bsky.social
Voxelize the geometry into a single unified mesh and generate the island with Blueprints in Unreal Engine 5.8 🏝️ #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #proceduralgeneration
Saltwood Island timelapse. Everything you see here... clouds, trees, lakes, rivers, mountains, stars, cities, freeway... I mean *everything* is generated by an algorithm of some kind vibecoded by #claudecode. #aicoding #procgen #gamedev
There's a lot of newly build AI slop in the #procgen city simulator. Since we have buses, routes, and the concept of being inside of a bus, a means to build road lanes, that means all of that contributes to the AI building a rail loop pretty quickly. #vibecode #gamedev #aicoding
I've gotten a lot of feedback that my game's wall of intro text is bad. Been implementing a more user friendly tutorial that explains the game's core fundamentals interactively. #gamedev #madewithunity #indiegames #terminal #unity3d #screenshotsaturday #retrofuture #darkfuture
Just getting into the #fall spirit, with some... fallen spirits; in the graveyard chased by ghosts - they phase in and out and through walls! #MarasAbyss #screenshotsaturday #indiedev #pixelart #gamedev #gameboycolor #gameboy #modretro #chromatic #rpg #roguelike #traditionalroguelike #dungeoncrawler
The screenshot (#ScreenshotSaturday) show part of the work this week, creating moving walkways for metro levels and revamping the interact mechanism aesthetics (arrows on the ground). store.steampowered.com/app/5207590/... #indiedev #gamedev #roguelike #traditionalroguelike #turnbased
Been working procedural building generation for a game that'll feature large and complex cities. Started with an existing asset and did a complete overhaul to make it more powerful and improve UX. Incredibly rewarding that it can make very nice looking buildings with just *two* 3D assets. #gamedev
Ascend a shattered realm to rescue a missing friend, parry attacks with a weaponized umbrella, and unlock secondary weapons and abilities in Memoria Wake, a soulslike indie game! Try the demo: playtester.io/memoria-wake by @memoriawake.bsky.social #gamedev #indiedev #indiegame
It took quite abit to get the mob ai, sprite sorting, fog of war, spell sprite channel alternating, etc. to make this all work without lag #MarasAbyss #screenshotsaturday #indiedev #pixelart #gamedev #gameboycolor #gameboy #modretro #chromatic #rpg #roguelike #traditionalroguelike #dungeoncrawler
Stylized Procedural Sky ships inside Ultimate Godot Bundle Vol. 1 - Godot Project - Skybox Shader [Godot,Unity] emaceart.itch.io/stylized-pro...
The swamp biome is filled with toxic mushrooms and thorny brambles. Beware the undead and dangerous creatures that lurk in the water. Wishlist: store.steampowered.com/app/4657790?utm_source=bluesky #AllWhoWander #screenshotsaturday #traditionalroguelike #roguelike #indiedev #gamedev #indiegame
I've been playing around with some procedural level generation. Trying to get natural looking formations that can be split into zones easily. #indiedev #gamedev #procgen #screenshotsaturday
In The Pineapple Conspiracy 🍍, we generate volumetric caves in our procedural islands. On top of the many secrets they hide, we thought we could make them more visually appealing. How about stalactites? 🪨 Let's do that! #indieDev #gameDevelopment #proceduralGeneration #indieGameDev #unity3D
Coming up next for my Procedural GPU Patterns #GodotEngine #gamedev tutorial series: curling noise.
Flintspark FX is out: 43 glow VFX strips (11 status chains, 6 hits, bursts, loot) at 256/128/64 px, Godot SpriteFrames + Unity importer. Procedural renders, no generated art. 25 % off this week. spareminute.itch.io/flintspark-fx #gamedev #indiedev #godot #unity #gameassets #vfx
Create A Cat - Cat Generator 🐈 : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories! Asset Store -> af.unity.com/sr/camref:10... (Affiliate Link) itch -> awtdev.itch.io/create-a-cat... #gamedev #unityassetstore #itchio #gameassets #unity
I made a super simple tree generator to demonstrate how different parameter spaces (ranges of allowed values, basically) affect the outcomes of the same algorithm. This is for my upcoming talk at GIC. #gamedev #procgen
Roguefort's Fortress mode simulations update Every settler has a life story, inc. what's happened to them, who saw it, and what it led to. Settlers react to what they actually witness, form their own opinions of one other, and have small exchanges during the day #roguelikedev #indiegames #indiedev
New procedural level generation in action! #indiedev #indiegamedev #gamedev #godot #procgen
We generated a retro Cyber Snake game via AI in OvidCoder IDE! Procedural audio and responsive controls in seconds. / OvidCoder IDE ile yapay zekaya tek prompt vererek sesleri ve mobil kontrolleri hazır bir retro yılan oyunu ürettik! #ovidgame #gamedev #indiedev #ai #webdev
No Oct. 1st release as I hoped, things are moving as time allows. I'm adding a bunch of mini-editors that feed from and into the available assets. The goal is "I manage the game systems so you don't have to. You edit stuff" #gamedev #indiegamedev #godot #tool #plugin #procgen #screenshotsaturday
CarthageaDev made this paintable grass shader in Unity, with procedural dithering and small details that scatter as you paint. 🍃 More: www.reddit.com/r/Unity3D/co... Into Unity shaders? This might help jettelly.com/bundles/unit... #unity3d #gamedev #shaders #technicalart
One With The Swarm: The ingame world is getting big! No procedural generation here, it's all hand-crafted to be as detail-dense and immersive as necessary. You can find gameplay on my profile. #indiegame #indiedev #solodev #blender #3dart #scifi
since it was GCAP this week I havent had any time to work on the game prototype. I am instead taking this opportunity to upgrade all my VMs and Linux boxes. Truly the most exciting part of being a gamedev 😅 Tho you do get to feel like a haxor with lots of terminals all doing stuff.
Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect. #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
The evolution stages of ParawingMoth. Three parameter states of the same equation. #GenerativeArt #CreativeCoding #ProceduralGeneration #ScreenshotSaturday
Another version of the earlier song + structure. The god rays are super low res here but I'm just proud of the vegetation lighting going on 🌿 #madewithunity #grainy #godrays #gamedevs #treehouse #lighting #procedural #music
www.fab.com/listings/051... Procedural Bridges for Unreal Engine. Available on Fab! #madewithunreal #madewithunrealengine #unrealmarketplace #UE #UE5 #gameasset #gameassets #unrealengine #unreal #gamedev #indiedev #fab
assetstore.unity.com/packages/3d/... Procedural Bridges for Unity 3D! Available on the Unity Asset Store! #madewithunity #indiegamedev #unityassetstore #gameasset #unity #gamedev #indiedev @unity.com