A very obscure code racing condition bug between the 'Status Effect' and 'Use Item' system had me digging through my old codes to pin point the cause. Hopefully the patch won't cause other issues in the future! (GIF recorded after successful fix) #ProjectDungeon
Project Dungeon Journal
by @cocefi.bsky.social
Dev logs of my hobby game project, a dungeon crawler with a mix of mystery dungeon and traditional roguelike gameplay
Gonna be replacing the previous human bandits with Ratlings because I wanted something smaller that exudes gremlin energy 🐀 #ProjectDungeon
Briefly tested a feature that allows player to pick up and throw mobs. However, it proved to be problematic from both a technical and design point of view (why fight when you can just lob them all down a hole?). Sadly, it has to be removed from the game. #ProjectDungeon
Just finished a Bandit Leader and minion for the game. It's actually an edit and retexture of the Thief NPC model 🗡️💰 #ProjectDungeon
Made a big change on how decorative objects are handled in engine. Previously they were spawned as part of map tiles (static but still destructible). I've now moved them over to the interactable object category, similar to chest and pots. You get to throw them around now! 💨 #ProjectDungeon
Just a tiny update: - added Wand of Pulling - explosive items knocked by Wand of Gust will now explode - fixed a bunch of bug (as usual) #ProjectDungeon
Made logic changes to allow the Gust and Teleport staff to affect items on the ground. Previously they only target mobs and objects like the pots. Now there's more maneuver options at your disposal! #ProjectDungeon