The tag-in system isn't really done yet, but damn this is starting to Be something. Fighting a group in Verminsteel is legitimately interesting now, and the various attack speeds everyone has VS the armor everyone has VS how it's all dependent on relative size-class is. HUH.
Megan's Next Game
by @glassbottommeg.bsky.social
Feed of @glassbottommeg.bsky.social 's next project, Verminsteel. If all you want to know is deets on my next game? Read down this! It's a bit like Dynasty Warriors by way of DMC, except you're a bird with a broadsword who kicks thousands of fascists so hard they fly into the sun
It's pride again and now the game is actually announced, so this time I can point at this and go "eyyy, Verminsteel is pretty gay!" instead of going "hey look at these cooky cartoon characters, I wonder if they're about to do a crime"
So this is neat. I'm cancelling the air chain into the ground chain on landing, and functionally it means you can tech into a longer ground chain with a short hop. Pretty sure I can balance it tho, since being hit midair is Dangerous (workin on dis: store.steampowered.com/app/4352280/Verminsteel/)
NEAT, found a place to use that goofy Animation Challenge anim based on a funky dance move. It's the XXY here, the chain ender that gets all twisty. (I'm workin on dis: store.steampowered.com/app/4352280/...)
Verminsteel combat's definitely getting there
Was it a good use of my time mid-balancing to make a pa-TANG sound for pan impacts in Verminsteel? Unclear am I giggling as I test now? well, yes, obvi
Totally normal day animating a jump in Verminsteel
Putting the Skate Bird in Verminsteel is not a bit btw, he's in there now, and he's kicking the everliving shit out of me What did I do to deserve this 😭
Mods asleep, post SkateBIRD pink birb in Verminsteel
The power of love will save us all But More specifically it saves the friendly little mouse mooks in Verminsteel that earnestly get in your way, because the Resistance canonically "loves" eachother, whereas the fascists' alignments never result in "love"
Soooo I did a little glow-up to Verminsteel and, hot damn, wish I'd been able to do this pre-announce but yeeaaaah this is better goodbye fuckin "Unreal Look"
Verminsteel isn't in the Summer Sale, because I'm developing it right now, but it's a game where you're a bird with a broadsword who kicks thousands of fascists so hard they fly into the sun, so if you think that's cool maybe wishlist, RT and tell your friends? store.steampowered.com/app/4352280/...
Ah, right, #TeaseYaGame lessee, How ya feel about being a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun? store.steampowered.com/app/4352280/... #wishlist appreciated, cus #indiegames woo!
You know what, I'm not even mad Bottom Games: We make Top games, you can bet your bottom dollar!
Our next game is Verminsteel! You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: store.steampowered.com/app/4352280/... #indiegame #indiedev #gamedev
I'm sorry this is just SO fucking cool There's two or three different unrelated things interacting here to provide an illusion of breaking up a volumetric dustload as we run (or attack) through that just, don't exist- but it doesn't matter! It LOOKS right! game development is so fucking cooooool🐭⚔️
<my brain, every time I fix a bug with the mice> meeses cheesed 🐭⚔️ (they were running the wrong animations, now they're not, so now their ears don't angle down like the rat ears do)
Hmmmm. 🐭⚔️
It's just a High Time into a Spike, really, and with placeholder anim to boot, but feels pretty good! Probably need to make the cinematic camera do a vertical offset or tilt based on height off ground though, tuning that will will be a neverending project 🐭⚔️
Is this proper semicolon usage? It flows well and reads well, and I THINK it's correct, but this is (maybe) the first time in my career where I can legitimately deploy a semicolon. 🐭⚔️
Yeah alright that's a decent placeholder-anim kinda launch, yep, fantastic 🐭⚔️
Decent-feeling smashables in? rad, it's a game now 🐭⚔️
Fucking FINALLY. The combat is fun. Tons left to polish here, the air game is still broken, even the High Time pop-up attack itself is still placeholder, they're not guarding as aggressively as they should be, didn't even pop their guard-punish, etc, but. It's fun! I can work with this! 🐭⚔️
I am SO EXCITED to finally have non-placeholder animations for all this Like they ain't truly polished yet, need to tune the curves and add more recovery frame movement and etc etc, but hot damn Also, attacking from a draw is every bit as cool as I'd hoped, totally worth the technical annoyance 🐭⚔️
It's important to find the working music with the right BPM for the animation task (the artist is "uoou") 🐭⚔️
When you're a tiny indie, there exists no one to tell you "what, no, DO NOT do that fancy chrome text like they did in cheesy 80's movies, this is a game trailer what are you thinking" 🐭⚔️
Interesting side effect of letting Mooks cause flinch. Didn't occur that this means you can use friendly forces as defensive formations. The AI I'm adding now is to let the Officer deal with this exact situation ("if get hit by Mooks -> lay about themselves with wild abandon") but... HUH. Neat! 🐭⚔️
Biblically Accurate Melee 🐭⚔️
There we go, now Cookie the mouse has some actual animations. Also reworked the camera so it doesn't vertically offset based on character size, aka it doesn't care, so that Cookie seems suitable smol. (so smol she disappears into her own rooster tail when you stop sprinting) 🐭⚔️
Huh. Ok yeah, after spending the last few weeks using Storyboarder off and on to make well, THIS🐭⚔️, I can say I have functionally zero complaints. It's exactly what I wanted. wonderunit.com/storyboarder/ Only thing, it's unable to export vid on Windows due to ffmpeg not being where it expects. Meh?
Yeah alright, the melee flurry turned out ok Still has a bit of dance party vibe, but that's fine, whole game's balanced on a comedic edge, I do Not want the player to feel like a monster for murdering these lil guys 🐭⚔️
<yelling over the Hangouts> No I'm saying that the Small Rat Melee Furry's Small Rat Melee Flurry animati- listen, He's a Small Rat Melee Furry expressing Small Rat Melee Fury via the Small Rat Melee Flurry animation what is unclear here, am I stuttering, is my direction a JOKE to y- 🐭⚔️
THERE we go. Gotta throw actual melee animations in here instead Impromptu Rave Dancing, but this was the goal: two large forces clashing in a line and then (chaos happens) Surprisingly annoying to pull off! 🐭⚔️
Technically, this is a (successful) test of the melee engagement system, but the placeholder animation means we're all just vibing to @metaroom.fun 🐭⚔️