PCVR

by @syrsly.com

Discussion about PCVR, SteamVR, and PCVR games and apps.

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odachivr @odachivr.bsky.social · 8h
0

Continuing on the gaze control app for SteamVR, put together a little UI for it. Interesting constraint of gaze tracking is that it’s more accurate in the center, so a circular UI is actually better than a rectangular one!

BOLL @boll.software · 15h
0

This problem is driving me mildly bonkers. The SteamVR VR View keeps going into some super wide mode, and I need to toggle between the display modes to correct it, and then it happens again. Familiar to anyone? I posted this on the bugs forum about two weeks ago: steamcommunity.com/app/250820/d...