A procedural lightning effect I made earlier. Real-time noise calculation means it theoretically "never" repeats itself. Considering upgrading it to 3D now—billboards always feel too limiting. #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d
Tech art ✨
by @andcuriouser.com
An attempt to dip a toe into all the wonderful tech art that gets posted to Bluesky. Join by using the following terms or hashtags, and not being weird: (techart|tech art|rtvfx|realtimevfx|shadergraph|shader graph|ue5niagara|ue4niagara|TechnicallyAChallenge|StylizedVFX|geometry nodes)
An eye shader with Irregular pupil scaling feature. #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat Link in the replies👇
So far the best use that I've found for geometry nodes is to treat it as tooling. My designs tend to have a lot of individual components, and adding the same modifiers to each is time consuming and difficult to manage. So Instead I've been rebuilding the effect as a single geo node "modifier".
Some amazing FX recreations of Digimon Digivolution FX and Pokemon Mega Evolution FX made by @meekahluqu using Blender Geometry Nodes. #vfx
Something from my next project. What would you call it? #gamedev #indiedev #techart #horror
Working with AI -- Vol.37 "Now I am become Death, the destroyer of worlds." I gave Gemini a simplified thermodynamic formula to calculate the change in smoke rise velocity: v(t) = (4.32 * (v_max^2 / H_max) * t) / (1 + 11.93 * (v_max / H_max)^3 * t^3) #gameDev #indieDev #soloDev #realTimeVFX #techArt
Generative creature study: Blender Geometry Nodes, layered sine waves, 4K. Hommage to @yuruyurau x.com/yuruyurau Dotted look: my own Rutt-Etra AE effect, from the upcoming “ivo3d FX” suite. Media artist, Budapest. Open for commissions! ivo3d.com #blender #generativeart #creativecoding
Following community suggestions, a toggle has been added for the eye flare effect. Intensity can now be controlled directly via a parameter, or automatically calculated by lighting and viewing angles as before. Link in the replies👇 #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Spatial Rupture by Charlie Ekström Made with Photoshop, After Effects, Unreal Engine, and Substance Designer www.artstation.com/artwork/EazkNv #VFX #TechArt #UnrealEngine
Same scene, same camera move. Fog measured from the camera washes everything grey as the camera moves in. Fog measured from the figure's plane keeps the figure pure black and every layer's tone. In the shader it's one line. Unity 6 URP #screenshotsaturday #gamedev #techart
i made some geometry nodes to generate a "dance-floor" type thing based on the given model. It can either tile the UVs so that you can use a texture to change the colors, or it can allocate a different material slot to each tile for programmatic control
Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect. #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
When you look at your own VFX for weeks, you become blind to repetition. You miss the consistent momentum, or the meshes that give you away. We just published a breakdown featuring real feedback loops on student work from Sjors de Laat. www.vfxapprentice.com/blog/vfx-por... #VFX #GameDev #TechArt
Outliner for Autodesk Maya: Maya's own icons and keys, plus the jobs Maya leaves to a script. Select a hierarchy by type, constrain from the right-click, strip one node's reference edits, and theme every line. A $2 tdToolKit add-on. twodollartools.com/tool-outliner.html #AutodeskMaya #techart
1 step vs 16 steps. Each step asks the moon's shadow map whether it can see that point, and blue-noise jitter plus a blur turn the stairs into smooth light. 0.14 ms on a laptop GTX 1650 Ti, Unity 6 URP. How many steps would you have guessed? #gamedev #techart #unity3d
Working with AI -- Vol.36 How is the surface dust kickup effect caused by a shockwave rendered? The answer is in the video below 👇 #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d
Werbung · PCB-Kunst Wandkachel 'Forever Entangled' verschlungene Ringe Gold/Schwarz PCB-Kunstkachel (52x52 mm) mit zwei verschlungenen Ringen aus goldenem Kupfer (ENIG… #pcbart #circuitboard #techart #pcb #geekgift #cyberpunk https://www.ebay.de/itm/398227114170 Anbieter: Simulated Flow UG
Gaëthan Bercet du studio Rebel Pixel @rebelpixel.fr nous expliquera que ce n’est pas si compliqué de créer son propre rendu 3D dans Unreal Engine 5. 𝗚𝗮𝗺𝗲 𝗖𝗿𝗮𝗳𝘁 - 𝗟𝘆𝗼𝗻 🎫 Réservation (gratuite) conseillée : www.helloasso.com/associations... #gamecraftlyon #gamedev #gamedeveloper #techart
Knockback Challenge VFX by Thomas Corvée Created with Unreal Engine, Photoshop and Blender www.artstation.com/artwork/1Nbbm2 #GameVFX #RealtimeVFX #UnrealEngine
"Antonyms" Procedural art with geometry nodes. #blender3d