Seitung Spring Clean

by @slyllama.net

A Guild Wars 2 fan game. Clear Dragonvoid blights, pick weeds, and utilise your jade bot technologies to decorate a house and garden in this tiny, cozy Guild Wars 2 fan game, set in the vibrant landscape of Seitung Province!

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Alec 🌸 @slyllama.net · 9d
1

I've been connecting Helix to #Godot instead of using the internal script editor recently, and it's awesome! I have the benefit of vim-style selecting/editing and multiple panes, but get to keep Godot's error checking and autofill thanks to its LSP #GameDev

Alec 🌸 @slyllama.net · 27d
0

Its real UI is developing too, though :P Dwelt plays similarly to Jade Spring (albeit with more dynamics, puzzles, and synergies), but I want the UI to be much more streamlined especially interacting with things in the world

Alec 🌸 @slyllama.net · Feb 23
2

My first new #GameDev post in a while! I'm interested in returning to hand-drawn isometric, cause I can draw with a lot of character and personality (and make lots of decoration variations)... but I'm interested in combining 2D and 3D. Here I've overlaid my 3D robot over a 2D tile-set! #Godot

Alec 🌸 @slyllama.net · Feb 15
0

I spent some time organizing my 'robots' folder! I've been struggling to connect with my new game idea, so I'm gonna spend some time developing the characters and world alongside the mechanics and pitch, in order to give a name and expression to things #GameDev #Godot

Alec 🌸 @slyllama.net · Jan 28
1

Omg, I feel like my actual idea is nerdy and boring compared to the hype-post xD but... for work we need to maintain big lists of products, and it's been really cumbersome... I tried using the #Godot engine to basically make a "game" which makes editing and rendering them easy, and it works!!

Alec 🌸 @slyllama.net · Jan 14
1

Speaking of the final stretch before release, I made a new internal nerd tool for #JadeSpring which lets me live-adjust how decorations appear in the game and preview!! It should help speed up this last part of sculpting decorations and adding them to the game #GameDev

Alec 🌸 @slyllama.net · Dec 30
0

I've been collecting my robot game experiments from 2024 as part of pre-production for the new game!! At the time I wasn't very happy with much of it but, looking back I think there might be a bit of potential in there #Godot #GameDev

Alec 🌸 @slyllama.net · Dec 21
2

Here's a little #Godot tool I've been working on for Dwelt, and I'll share the script once I clean it up! My foliage generator can now follow the contours of the terrain by doing a PhysicsRayQueryParameters3D cast at each instance at generation time #GameDev

Alec 🌸 @slyllama.net · Oct 16
1

Here's something I worked out while polishing Jade Spring for 1.0, threaded decoration loading!!! Now there's no more stuttering when reading lots of decorations from disk, so loading the game is wayyy faster (and this with a fake delay to make the process clearer)!!! #GameDev #Godot

Alec 🌸 @slyllama.net · Sep 8
4

My favourite parts of #GameDev are UI painting, art, and 3D sculpting... but to get to that part, there are often long stretches where the game looks like this while all the maths and science goes in xD