My friend Roselund, for an old game idea 🐉 #Illustration #Godot
Seitung Spring Clean
by @slyllama.net
A Guild Wars 2 fan game. Clear Dragonvoid blights, pick weeds, and utilise your jade bot technologies to decorate a house and garden in this tiny, cozy Guild Wars 2 fan game, set in the vibrant landscape of Seitung Province!
I've been connecting Helix to #Godot instead of using the internal script editor recently, and it's awesome! I have the benefit of vim-style selecting/editing and multiple panes, but get to keep Godot's error checking and autofill thanks to its LSP #GameDev
Fresh new buttons 😇 icons are from the awesome open source Remix Icons (remixicon.com), everything else is hand-painted #GameDev
Its real UI is developing too, though :P Dwelt plays similarly to Jade Spring (albeit with more dynamics, puzzles, and synergies), but I want the UI to be much more streamlined especially interacting with things in the world
Blocking out colours and environments for the starter zone of Dwelt 👻 #GameDev #Godot
Hyperspace effect for loading screens!! #Godot
Happy Monday!! I've made progress on #Dwelt and wanna share some more on it, so I've been working on developer journal videooo... hopefully I'll have it done this week
Ahhh no timelines yet but... new zone in Jade Spring? 👀 #GuildWars2 #GameDev
Against da odds I've been working on my new game #Dwelt, and soon I'll have some more concrete stuff to share!
My first new #GameDev post in a while! I'm interested in returning to hand-drawn isometric, cause I can draw with a lot of character and personality (and make lots of decoration variations)... but I'm interested in combining 2D and 3D. Here I've overlaid my 3D robot over a 2D tile-set! #Godot
I spent some time organizing my 'robots' folder! I've been struggling to connect with my new game idea, so I'm gonna spend some time developing the characters and world alongside the mechanics and pitch, in order to give a name and expression to things #GameDev #Godot
Omg, I feel like my actual idea is nerdy and boring compared to the hype-post xD but... for work we need to maintain big lists of products, and it's been really cumbersome... I tried using the #Godot engine to basically make a "game" which makes editing and rendering them easy, and it works!!
At long last, finishing getting the Asuran Portal into Jade Spring! (It doesn't take you anywhere..... yet) #GW2
Speaking of the final stretch before release, I made a new internal nerd tool for #JadeSpring which lets me live-adjust how decorations appear in the game and preview!! It should help speed up this last part of sculpting decorations and adding them to the game #GameDev
Some art I've been working on for Dwelt (next game), trying to develop my painted style even more and keep the topology really efficient!!! It's been fun to develop #Godot #GameDev
I've been collecting my robot game experiments from 2024 as part of pre-production for the new game!! At the time I wasn't very happy with much of it but, looking back I think there might be a bit of potential in there #Godot #GameDev
Here's a little #Godot tool I've been working on for Dwelt, and I'll share the script once I clean it up! My foliage generator can now follow the contours of the terrain by doing a PhysicsRayQueryParameters3D cast at each instance at generation time #GameDev
Sir, the doodads are operating at maximum efficiency!! (Getting object selection and inventory management sorteddd) #Godot #GameDev
Today I worked on #GW2 Ventari's Tablet for Jade Spring!! 🍃Recorded and annotated a bit of da process, enjoy!! Caution, mild time-lapse flashing visuals #GameDev #Godot
Some more #Myst inspired modeling, trying to get that saturated fantasy steampunk feeling!! I used lots of trim sheets with #Godot vertex shading
A new robot friend? 👁️ #Godot
Here's some combat I experimented with in #Godot! It was fun trying some new things, and those decorations will be edited into Jade Spring as Drizzlewood bits and pieces :D #GameDev
Here's something I worked out while polishing Jade Spring for 1.0, threaded decoration loading!!! Now there's no more stuttering when reading lots of decorations from disk, so loading the game is wayyy faster (and this with a fake delay to make the process clearer)!!! #GameDev #Godot
Happy #PortfolioDay!! I'm Alec, a small creacher with severe Guild Wars 2 brain-rot. I made Jade Spring (a #GW2 fan-game), and I do art and bits and pieces. I love working in #Godot and #Blender!!
Been having some fun experimenting with this rendering style! #GameDev #Godot 👁️🗨️
My favourite parts of #GameDev are UI painting, art, and 3D sculpting... but to get to that part, there are often long stretches where the game looks like this while all the maths and science goes in xD
🏠🌷 #JadeSpring #GW2
Some music 👾 (using the Pokémon Mystery Dungeon sound-font)... visuals made in Blender and rendered in #Godot! #8bit
Some Jade Spring screenshots including Ratchet pondering the Orb(TM), hehe #GW2 #GameDev
The #JadeSpring design pane is getting pretty stable!! You can drag design files straight into the window, and it will add them as a new slot #GameDev
A more spicy decoration pane, coming soon to a jade spring near you!!! #GameDev