i think i can spin a two-for-one deal by doing a proper full face rig for dedicated animation and using that rig to create shapekeys for mocap great value!
Virtual Production
by @mcspddn-art.bsky.social
This feed is for posts relating to the Virtual Production industry. BlueskyFeedCreator.com
We had a great time at Half Rez in Chicago — what a great crowd, and kudos to the organizing team for putting on the event!
I wonder, do we know if they use real models for cinematic facial expressions - motion capture- both in-game and CGI? If they don't, what they achieve is even more fascinating. Alleria's expressions in cinematics are amazing, they all done by hand?! Huh...
Fun Fact: While doing that #ResidentEvilRequiem article yesterday, I discovered that Jason Faunt (AKA Wes from Time Force) did the mocap for Leon in Resident Evil 6!
Newly shared photos of Michael Chiklis and Ebon Moss-Bachrach from ‘THE FANTASTIC FOUR: FIRST STEPS’ Chiklis as Ben Grimm/The Thing in the 2005 film, with Moss-Bachrach set to reprise the role using motion capture in the 2025 MCU reboot. #TheFantasticFour #TheThing
i am watching the 2013 English-language German Motion capture animated Tarzan movie
I was about to head to sleep when I saw someone mention.. Keanu Reeves doing mocap. So I thought.. Cyberpunk? Nope. Oh so help me god I googled that so fast. Secret Level Armored Core episode to be exact. The mech suit combat.. I.... *giddy clapping* Sleeping now I promise.
✨ANNOUNCEMENT TIME✨ A CAREER MILESTONE!! You won't HEAR me, but you'll SEE the work I've done for #Borderlands 4, as I was the motion capture actor to bring peanut here to life! Thank you to @gearboxofficial.bsky.social and my agents at PB Talent for having me be a part of the Borderlands Legacy!
2 Pack LED Wall Night Lights for $5, reg $12.99! -- Use Promo Code S4SMHM8J amzlink.to/az0pvlVPMbPTD
FIRST TEST WITH ALL THE TECH! ALL MOCAP, NO POSING! Was worried a second base station wouldn't really make a difference in terms of tracking range/accuracy, but the difference is insane! I can raise my arms, and even move around!! Excited to show you guys on the live showcase in October!! 🧡
A beloved VTubing & virtual production tool, mtion, is being revived as MXM, a fully offline edition designed to live forever, no servers or shutdown risk. See what MXM can already do, and back the project today: www.indiegogo.com/projects/mxm...
Working motion capture with Charlie Driscoll for the OverCrowd plugin for Unreal Engine, allowing creatives to populate crowd scenes with wardrobe editing, static population boxes, group behaviors, and modular animations. Check out Charlie's Patreon for tutorials! www.patreon.com/CharlieDrisc...
BioForge (1995) pioneered the use of fully texture-mapped 3D characters. The game utilized a custom motion capture rig to capture human movements and apply them to its 3D models in real-time Gameplay: www.youtube.com/watch?v=_eaG...