2DArray @2darray.bsky.social · Nov 18

making a map editor, partly to make it faster to set up rooms, but also so i can auto-generate these red sectors... sectors are always rectangles, so any two points inside the same sector are guaranteed to have line-of-sight to each other. this should allow a much faster raycasting strategy!

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2DArray · Nov 19

trying some ambient occlusion - i'm doing it in an unusuable bruteforce way for now, but i like how it looks enough that it feels like it'll be worthwhile to find a smarter way to do it