Rob @8bitbob.dev · Nov 23

Someone broke the materials on this carabiner! Careful with your PBR shader changes! #madewithunity #gamedev #screenshotsaturday

8 likes 1 replies

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Replies

Nofriendo · Nov 23

Hmmm normal map is inverted, spec is way to high, the edge loops are on cocaine and likely has overlapping UVs and that neon cranberry is just in bad taste, also excessive poly count. Also.. I should go outside.