aaaashley @aaaa.sh · Jun 13

After 9 months, I'm cutting the raytracing-based voxel renderer for my game and going back to basic meshing. (I'll have to do a post-mortem on why raytracing was a horrible idea!!) Anyway, here's a visualization for some basic voxel meshing stuff #gamedev

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Luke Aaron 🎄 · Jun 13

I love how efficient this implementation is!