Psych Rift @ablazeinteractive.com · Jun 19

Dark Lashers VFX & lighing behind-the-scenes from the game I'm making in Godot. #GameDev #Godot

127 likes 5 replies

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Replies

Onyx · Jun 20

Behind-the-scenes VFX work is always fun to see. Dark Lashers already has a strong look.

Psych Rift · Jun 19

The Lashers are animated with blend shapes and skinned with bones. I could not use VATs here since the material vertex shader applies after the skinning, and would produce incorrect results. The solution was to use blend shapes, which apply to the mesh before skinning.

Psych Rift · Jun 19

This is some behind-the-scenes footage from the General Office in my previous post. For lighting, I do not use GI or lightmapping, the entire scene being lit with only a few omni lights.

Jason Lavoie · Jun 19

Amazing work!

SnapGamesStudios · Jun 20

Wow I love it your very talented 👏