Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
FRACT @fract.online Context-first microblogging app. Simple PR: If you're tired of algorithm noise and AI spam — try FRACT.
Jump in: https://fract.online/
GitHub (OS - AGPL v3.0): https://github.com/boomstrickweb/FRACT
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Catastrophic Forgetting @catastrophicf.bsky.social Interests: Computer Vision, Machine Learning, Optimizing ML models for efficient inference
Tom @thope.xyz Game dev specialising in engine and tools 🔧 based in Scotland.
Any views expressed do not represent those of my employer, etc etc.
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Monument Quest @monumentquest.bsky.social Exploring the hidden gems of Transylvania, Siebenbürgen
Daily photos of Transylvanian fortified churches, Saxon villages & castles 🏰🏘️ | History, legends & architecture
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Kuda @murungu.bsky.social 🦋
Emilie Yu @emxtyu.bsky.social Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
Parsa @sighpaa.bsky.social Interaction Designer
https://github.com/parsaa74
https://parsaazari.xyz
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
@drstegosaure.bsky.social @drstegosaure.bsky.social
Contrarian @contrarianism.bsky.social Piping Hot Tea 🫖 | Juicy Celebrity Gossip 🗯 | All The Offensive 🤬
Unpopular Opinions | Controversy | Devil's Advocacy | Conspiracy Theories
Daniel Schroeder @dan5sch.bsky.social Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Théo Jonchier @theojonchier.bsky.social Senior GPU algorithm engineer at Huawei R&D UK
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
hanion @haniondev.bsky.social recreational programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer
@gamegardenstudios.bsky.social @gamegardenstudios.bsky.social
Maxime MARIA @maximemaria.bsky.social
David Coeurjolly @dcoeurjo.bsky.social Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Owen Maresh @graveolens.bsky.social Mathematics Sorceror (sensory alchemist) at the Arctangent Transpetroglyphics Algra Laboratory (ATAL), I transflarnx mathematics into living rainbows. http://owen.maresh.info https://github.com/graveolensa,
Psoepbe-Tlaxtlal; (an undreamt splendour?)
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content- R @rivlin242.bsky.social @rivlin242.bsky.social
Mark Pauly @markpauly.bsky.social Professor at EPFL, Director of the Geometric Computing Laboratory
https://www.epfl.ch/labs/gcm/
Simon Perche @sperche.bsky.social Research engineer in computer graphics
LIRIS, Lyon, France
He/Him
Dan Piker @danpiker.bsky.social
Blake Courter @bcourter.bsky.social Incubating engineering software startups. Applying SDFs to design and manufacturing problems by generalizing them to fields with unit gradient magnitude (UGFs).
https://www.blakecourter.com/
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Wilhem Barbier @wbrbr.bsky.social Graphics engineer, currently working on Marmoset Toolbag. Previously: PhD @ IRIT, R&D intern @ Adobe, Unity
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Brady Johnston @bradyajohnston.bsky.social Scientific animator, structural biologist, creator of #MolecularNodes bradyajohnston.github.io/MolecularNodes/
Soufiane KHIAT @soufianekhiat.bsky.social Code, Graphics and Open Source
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Simon Lucas @simon-lucas.bsky.social PhD student at Inria Bordeaux in computer graphics.
Interested in light transport, sampling, appearence models.
👀 for a post-doc.
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Paolo Cignoni @aloopingicon.bsky.social Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
pltc @pltc.bsky.social plathc.github.io
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.