FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
FireStorm @firestorm313.bsky.social Piszę o grach. | Strona domowa: https://fajerstorm.pl/ | Magazyn arhn.eu: bit.ly/ARHNzyn
nicholascelt.bsky.social @nicholascelt.bsky.social Storyteller 🎬 Bringing the epic fantasy saga of Nick Celt to life. Every world, every battle, created with Technology. Follow the adventure ⚔️
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Natalie Reed @natalie-reed.bsky.social Editor @ yespress.io
Ivo Pavlík @ivopavlik.bsky.social
@randallrvr.bsky.social @randallrvr.bsky.social Qualcomm Graphics Research, Ex-meta, former Apple
Samuel Alvarenga @samueledu.bsky.social Currently teaching myself c++ with the goal of learning graphics programming
Youssef El Zein @youssefelzein.bsky.social https://linktr.ee/YoussefElZein
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
@viitahenri.bsky.social @viitahenri.bsky.social
Roberto Gracia @mountaindrop.bsky.social Family man, 3D Artist, Programmer.
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com- M @monguri.bsky.social @monguri.bsky.social
@esselte974.bsky.social @esselte974.bsky.social Winning starts with beginning.❤🎁👀 https://linktr.ee/ericdrulavip
https://llclick.com/597fdm9j/
porter @porter.wtf co-founder https://dotbigbang.com he/him
Paul Irish @paul.irish web performance and DevTools, mostly.
In '97 I wrote a paper for English class on HTML Image Maps. I haven't changed much since.
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Jean @jeanmorenofr.bsky.social Game developer (tech art, vfx, programming, tools).
I made Toony Colors Pro 2 and the Cartoon FX assets for Unity.
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@xfennec.bsky.social @xfennec.bsky.social Dev, admin, 3D, video games, cars, stuff, void.
Essenthy @essenthy.bsky.social Music composer, Producer, Modder, cyberpunk 2077, The Witcher 3
youtube.com/@sawatari
Toni Takeshi @tonitakeshi.bsky.social Unreal engine programmer and comics enthusiast :3
Doble_Dev https://linktr.ee/doble_dev- B Stefan Wagner @bompo.bsky.social
KZcheese @kzcheese.bsky.social Lead programmer @cantaffordstudios.bsky.social
http://kevin-zhan.com
Volcano_ @volcanosauce.bsky.social History, Computer Science, Blender, Movies.
Nieto, Nipote, Petit-fils, Nepos of Rome.
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Josef Spjut @josefspjut.bsky.social My thought about computers.
Osman Ahmed @osayami.bsky.social Linux & Foss advocate , content creator
D-16
صانع محتوى عن تطوير الالعاب ، البرمجيات الحرة و مفتوحة المصدر ، لينكس و صناعة البرمجيات
Community manager at Sudanese Game Collective
Isaac Besora @ibesora.bsky.social Software engineer.
Choose my aim, take one step and then the next. It had never been anything else.
Inconformista, utòpic, idealista, ingenu.
A baix a l'esquerra
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Ana Mihuț @amihutz.bsky.social ▴ Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci ▴
burgerczar @burgerczar.bsky.social hacker/snacker
Boomer shooter enthusiast
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Keith O'Conor @keithoconor.bsky.social CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@vincent-clipet.bsky.social @vincent-clipet.bsky.social
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Stefan Bobev @fenrirwillow.bsky.social Distributed real time systems and games. Currently scaling up the platform at Oneiro🏦. Prev Hitman 3 VR: Reloaded 🔫, core platform DAZN ⚽.
NodeJS, C++, Rust, Unreal 🧑💻. Opinions are my own!
teadrinker @teadrinker.bsky.social
Jean-Loup Amiot @amiotj.bsky.social I'm a french programmer working on Rawr, a system programming language, and Bouillotte, an hand-drawn animated adventure game.
amiotj.com
Ed Duarte @ed-duarte.bsky.social Senior Software Engineer 📍 Zürich
EdDuarte.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Maneth Bimsara @maneth.bsky.social Technical Artist, Unreal Engine Generalist
https://linktr.ee/manethbimsara
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
⚫️ https://black.bullshit.site/gpakosz
Andmoos @andmoos.bsky.social Reading not tweeting. https://twitter.com/andmoos
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Morrigan @morriganhex.net Graphics witch. ⛧
Queer, polyam, leftist. 🏳️🌈
taeldur @taeldur.bsky.social Currently working on my first game (coding + writing + music & sound design) ... as it turns out, it's a lot of work.
Axel Paris @axelparis.bsky.social Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
seyha @seyha.bsky.social Coding, Graphics, GameDev, DevTools, Space, ...
http://github.com/seyhajin
https://codeberg.org/seyha
http://seyhajin.itch.io
https://mastodon.gamedev.place/@seyhajin
https://twitter.com/seyhajin
#gamedev #devtools #c #zig #ziglang #webgpu #python
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Bob does Graphics ✨ @kidrigger.dev Jeepers, it's time to get back to graphics!
Martin Garstenauer @mgarstenauer.bsky.social previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
@johnpeeve.bsky.social @johnpeeve.bsky.social
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Seb Jachec @sebj.me Building a calendar @daybridge.com, previously Dyson
📍 South West England
🐘 https://mastodon.social/@sebj
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
James Answer @jamesanswer.bsky.social Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
Michael Kopietz @rapso.bsky.social
Maurizio Cerrato @speedwago.bsky.social senior principal rendering engineer @ PlayStation
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
@crakend.bsky.social @crakend.bsky.social
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Storm Søndergaard @stormsc.bsky.social Founder of Khaos Systems | Software Engineer | Gamedev | Automation Addict | Technical Artist | Digital Janitor | 10 Fingers | 2 Hands | SoMe Illiterate
Ian Foster @lanrat.bsky.social Researcher, Hacker, Programmer, Geek, DNS Historian (http://dns.coffee)
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.- P Benjamin Rouveyrol @pthiben.bsky.social
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Víctor @dellanoses.bsky.social Videogames programmer, currently working at Zitro.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Arthur Brainville @ybalrid.info French. EN/FR. He/Him. Software engineering consultant in the XR/gamedev industry
Currently lead dev at Augmenty / Kalank Games.
❤️ Retro tech, film cameras, and fountain pens!
Accidental collector of vintage Canon cameras.
http://ybalrid.info/links
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Ben Ingram @ingramb.bsky.social Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
Arthur Cavalier @acavalie.bsky.social PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place- V @vinht.bsky.social @vinht.bsky.social
- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
David Welch @watsonwelch.bsky.social I’ve made some games and a TV show.
Laura Hermanns @loco90.bsky.social She/Her - UE DevTech Engineer @ Intel; Previously @ EpicGames;
Homepage: https://lhermanns.me;
Opinions are my own
Nikos Skiadas @nikos-skiadas.bsky.social Programmer, Gamer, Writer, Drummer, Cat dad
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org