Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Phil Spencer - P3 on Xbox @xboxp3.bsky.social Microsoft Gaming
Microsoft @microsoft.com AI, Cloud, Productivity, Computing, Gaming & Apps โ๏ธ
BondSarahBond @bondsarahbond.bsky.social Momma ๐ง๐พ๐ฆ๐พ | President of Xbox ๐๐ฎ | Needs green tea ๐ต | Likes sparkly shoes ๐ | Loves games and the people who make them.
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Mike Froggatt @mwdfroggatt.bsky.social Miku is coming. Look busy.
ใใฏใๆฅใใใๅฟใใๆฏใใใใใใ
Former Xbox ATG Intl. manager,
now Principal Engineer again.
ๅ
Xbox ATGๅฝ้้จใฎใใใผใธใฃใผใ
็พๅจใฏใพใใใชใณใทใใซใจใณใธใใขใซใชใฃใใ
Opinions neither Microsoft's nor Miku's
ใใคใฏใญใฝใใใฎๆ่ฆใงใใใฏใฎๆ่ฆใงใใชใ
http://www.linkedin.com/in/mwdfroggatt
@grosado716.bsky.social @grosado716.bsky.social
philpax @philpax.me creative engineer ยท Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc
a better world is possible ยท ๐ฆ๐บ๐ธ๐ช๐ณ๏ธโ๐
Ulrik Lindahl @cooolrik.bsky.social Tech Director @ Simplygon (MS Xbox)
Juan Sosa @juansosa.es Software engineer, machine whisperer, procgen enjoyer. Fluent in coding and memes. Solo dev, still trying to figure out what to build next ๐
He/Him/Your Grace ๐ช๐ธ ๐ฎ๐จ
Kirill Dmitrenko @dmikis.bsky.social Gfx SW at IMG Tech, ex Cinemersive Labs, ex Saber Interactive. ex Yandex Geo
Thibault @thibaultl.bsky.social Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
Lorenzo Pepe @lorenzopepe.bsky.social ๐ฑ
@kbag.bsky.social @kbag.bsky.social
nsn @handle.invalid full time graphics
Victor Grant @victorgrant.bsky.social R&D Technical Artist, ex-VFX. Lots of Houdini.
Simon Wong @simonwonggfx.bsky.social Rendering Dev at The Coalition, Microsoft
Artyom @ahck.bsky.social Senior programmer at Brace Yourself Games. Making UIs and systems on Phantom Brigade.
Worn a lot of hats over the past decade ranging from tech art, gameplay programming and tool dev to UI, VFX and env. art. Vancouver, Canada. He/Him
๐ https://art-z.dev
Ali Mohebali @mohebali.bsky.social Game Director @Halfbrick
ex-Unity Graphics Product Management Lead
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
DreamOre @dreamoredigital.bsky.social 2D, 3D, and pixel. For hire!
DreamOreStudio5.artstation.com
Joshua Freudenhammer (rainybyte / jfreuden) @rainybyte.bsky.social Hobby #gamedev, CMU #physics grad, performant computing and tech-art nerd
Co-Founder of Barbarossa Interactive Indie Studio working on a small game in #godot
German from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. ๐ช๐บ ๐ฉ๐ช
๐datablob๐ฅ @datablob.studio ๐ BLACK DRAGON MAGE - out now on Steam:
https://store.steampowered.com/app/2207230/Black_Dragon_Mage/?utm_source=bsky
๐๏ธ Presskit & more: https://datablob.studio
๐ ๏ธ solo indie gamedev (he/him) ๐ฉ๐ช ๐จ๐ฟ
๐จ procedural art and VFX
๐น I do my own SFX & music
@makhzi.bsky.social @makhzi.bsky.social - A @amdfanto.bsky.social @amdfanto.bsky.social
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Nick Fox-Gieg @n1ckfg.bsky.social Experimental animator in Toronto.
SIGGRAPH 2024, SXSW 2010.
https://fox-gieg.com- H Mikhail Razumkov @headzerg.bsky.social Game programmer
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
Sander van Rossen๐บ๐ฆ๐ช๐บ @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Tim Oxley @timoxley.bsky.social Technical Director
C++ #gamedev #techart & #gamedesign in #UnrealEngine
Former #JS #TS specialist. CampJS & SingaporeJS founder
#NodeJS in Action coauthor
Lived ๐ฆ๐บโ๐ธ๐ฌโ๐บ๐ธ
Bad artist & musician #ADHD
Vegetarian
Father of 2 amazing girls
He/him
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
@unc0zero.bsky.social @unc0zero.bsky.social
Jack Elliott @joecitizen.bsky.social D3D @ Microsoft
Mara @mgggfx.bsky.social ๐พLurker๐พ
Diego Zuelli @diegozuelli.it Video artist, adjunct professor for digital animation techniques, CGI lead and animator.
graeme @graemephi.bsky.social grum. i work (maths stuff) in games / vfx. also @graeme@mastodon.gamedev.place
Ken Hu @kenhu07.bsky.social ________(:ะทใโ )________
Graphics Programmer- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
Dan Elliott @danielelliott3d.bsky.social Senior Technical Artists, Epic Games
@sammyfreg.bsky.social @sammyfreg.bsky.social
@madbroxs.bsky.social @madbroxs.bsky.social
Petter Blomkvist @blomkv.ist I'm on here now
@damian28102000.bsky.social @damian28102000.bsky.social
Andrey Kits @zeronowing.bsky.social Graphics Programmer
@mikematsel.bsky.social @mikematsel.bsky.social
wh1t3lord @wh1t3lord.bsky.social Computer Graphics | AI Researcher | GPGPU (HPC) | Programming Python/C++/Cuda | AI Engineering (CV,RL,3DGS) | Gamedev | Aviation
Maddie @maddie-kay.bsky.social she/her โข programmer @ Expression Games
https://www.maddiekay.co.uk/
Duckonaut @duckonaut.dev Programmer of video games with an interest in graphics programming
Working @ Being & Becoming
Shylex @shylex.bsky.social Junior Games Programmer at Dovetail Games
He/They
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
James Stanard @stanard.bsky.social Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Freya Holmรฉr @freya.bsky.social ๐ฎ tech artist/shader sorceress/math dork
๐ acegikmo.com
๐ฅ youtube.com/@acegikmo
๐๏ธ Shader Forge / Shapes / https://half-edge.xyz
๐ก ex-founder of Neat Corp
๐ชก neoluddite
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Bart Wronski ๐บ๐ฆ๐ต๐ธ @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
nicebyte @nicebyte.bsky.social the only good anime pfp acct ยท http://gpfault.net
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Warren Moore @warrenm.bsky.social 3D graphics engineer specializing in mobile and AR. Author of โMetal by Exampleโ
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Mone @victormoneratto.bsky.social Graphics / Game Developer ๐ณ๏ธโ๐
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker ๐ฆ @jbikker.bsky.social Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan ๐ฑ
she/her
โlazy game devโ or in other words: uses ray tracing.
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan @itsafeature.bsky.social Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
๐ง๐ช๐จ๐ฆ
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Nathan Reed @reedbeta.bsky.social ๐ Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Ana Opara @anopara.bsky.social Procedural art nerd, ยฝ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game ๐ฐ๐ฟ s.team/a/2198150 ๐ณโ๐๐
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive ๐ฎ
Glacier โ | 007 First Light | Project Fantasy
prev @Ubisoft
Adam Marrs @acmarrs.bsky.social Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith @miolith.bsky.social ๐จ๐ต French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Charlie Shenton @cshenton.bsky.social Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social ไธๆๆธๅฝHW่จญ่จ่
ใฎใตใใใใฃใจใ็พไปฃใฎC++ใๅคงๅซใใชSWใฎ้็บ่
ใFPGAใฎGPUใจๅฎถๅบญ็จใฒใผใ ๆฉใฎ่จญ่จใใใกใฎ็ซ(ใใฅใผใใชใ+ใณในใขใน)ใ็พไบบไธ้ฆใ็ซถๆใใใใใ็ฎใฎๆผๅฅใใฒใผใ ้็บใๆน่ถ๏ผๅ่ๅญ
ๆ็จฟใฏ็งๅไบบใฎๆ่ฆใงใไผ็คพใไปฃ่กจใใใใฎใใชใ
https://fpga.maisonikkoku.com
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D- C John Cannon @coquifrogs.bsky.social XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him ๐ณ๏ธโ๐
Eric Lengyel @ericlengyel.bsky.social โข Creator of Radical Pie equation editor, Slug Library, C4 Engine
โข Math / gamedev author
โข Geometric algebra researcher
โข Former Naughty Dog, Apple, Sierra
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Franรงois Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Radek Paszkowski @artdev.bsky.social Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies แฏ
| Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch