Alan Zucconi @alanzucconi.com · Nov 16

Rachel Dong from Riot Games gave one of the most accessible talks at the AI and Games Conference. She explained how Large Language Models can be used to power narrative-driven games, clearly showing not just what they excel at, but also what they should not be used for.

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Alan Zucconi · Nov 16

Christoph Salge, one of the academics behind the Generative Design in Minecraft Competition (GDMC), talked about how AI has been used over the years to create realistic, functional, and story-driven settlements in Minecraft.