Alexander Smith @alexandersmith.ca · Apr 8

It's a little surprising (not really) how few quality of life features are included for UI navigation in #Unity3D. But it's very satisfying to get auto-scrolling and dynamic navigation maps (for gamepad support) working! Now to actually make the options menu... #gamedev #IndieDev #IndieGame

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Mobile Last · Apr 8

I’ve never really gotten into Unity’s navigation system. I usually end up building a small layer to catch keyboard/gamepad input and forward it to the event system. It takes a bit more work, but makes customization and debugging much easier. I wonder if UI Toolkit handles this better.