@faunius.bsky.social @faunius.bsky.social
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Sven @svelle.dev IT Systems Engineer Mattermost. Travelling, sports, studying CS, playing guitar, dabbling with mini painting and generally collecting hobbies. He/Him
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Addy @adellari.bsky.social Physics enthusiast
Simulation + Graphics at Apple
Former: Reality Labs
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Sergio Merz, M.A. @sergiomerz-spd.bsky.social Ich bin studierter Sozialwissenschaftler. Wissenschaft und Gesellschaft🔎 Themen: Verwaltung & Politik
📌 Mehr von mir:
• Facebook: https://www.facebook.com/sergio.merz
• X: https://x.com/sergio_merz
• Instagram: https://www.instagram.com/herr_sergio_merz
Tiollamp @tiollamp.bsky.social Rojo perdido. Antitaurino. Animalista y defensor del cambio climático. NO FASCISMO NI ULTRADERECHA 🇸🇩🇺🇦. TRUMP 💩💩
Isabella @isabela81.bsky.social 🥰
Hard Rock @hardrockcode.bsky.social Game developer, programmer. starsdev.com
Omega @omega.bf2mc.com
11′ 11″ N @i-ping.bsky.social
ZenSky @zenskygreen.bsky.social Lover of fitness, health, gaming, anime, travel, and life
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Faith Kamaraju @faithkamaraju.bsky.social 3D Rendering enthusiast and Aspiring Rendering Engineer | Hobby Game Dev | UWindsor | BITS - Pilani | Joji, Cannons | She/Her 🏳️🌈
Oliver Mackenzie @oliemack.bsky.social Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Democracy Action Network @democracyactionnet.bsky.social Democracy Action Network is a citizen-led organization protecting American democracy through collective action.
https://democracyactionnetwork.com/
https://secure.everyaction.com/LBU7km7T7kaMbUnC9XqpUw2
https://democracyactionnetwork.substack.com/
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
@wumohu.bsky.social @wumohu.bsky.social
Gijs Richard Kaerts @belgianrenderer.gijskaerts.com Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Labrador Retriever 🇺🇸🇨🇦 @karelianfan.bsky.social 🐾 Friendly, loyal, and full of energy! 💛
🎾 Fetching pro | 🛶 Adventure buddy | 🦴 Treat enthusiast
Always ready for cuddles and making new friends! 🐶
@dmt-rgba.bsky.social @dmt-rgba.bsky.social
Ivo Pavlík @ivopavlik.bsky.social
Alex Moore @oldestpingu.bsky.social Lead Designer on Rogue Trooper • AvP2010 • The Persistence & many moore
Founder and Design Director of @mooregames.co.uk
CUDDY @ptcontagion.bsky.social The biggest divide in America today is not between “right” and “left,” or between Republicans and Democrats.
It’s between democracy and oligarchy.
The old labels — “right” and “left” — prevent most people from noticing they’re being shafted.
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Jarl Larsson @jarllarsson.bsky.social ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
ChenA @chena1.bsky.social graphics programmer
Emanuel Masciarelli @emanuelm.bsky.social Lead/Principal Engine Programmer | These are my personal opinions | He/Him
Eli Davis @elicdavis.bsky.social Founder of Shapurr, a node-based 3D modeling software for the web
https://shapurr.com/
@bellasmith420.bsky.social @bellasmith420.bsky.social
Tim Moss @tdmoss.bsky.social Game Dev Dinosaur, car nut, music fan, foodie. Now coding for fun.
Don’t be an asshole, but don’t obey in advance, grow old dis-gracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
@alikathy17.bsky.social @alikathy17.bsky.social
Metod Kulčar @metodkulcar.com 3D generalist, designer and tech enthusiast.
Houdini and Nuke.
metodkulcar.com
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Martín Leguizamón @provide3d.bsky.social "We are like butterflies who flutter for a day and think it is forever." - Carl Sagan, Cosmos
My tangible memories:
https://www.flickr.com/photos/provide3d/albums/
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
@nocturndragon.bsky.social @nocturndragon.bsky.social
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Gladys Newman @gladys009.bsky.social Hello there am a easy going lady, loving,understand and caring
Dan Alfaro @danalfaro.bsky.social 3D Character A(u/r)tist
♾ 🏳️🌈🔻🎮🧙♀️
CAT - ES - ENG - PT
Artstation: https://www.artstation.com/luthbel
DAZ3D store: https://www.daz3d.com/luthbel
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Vortex (he/him) @vortex-frog.bsky.social
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Ioneis @ioneis.bsky.social face
Colin Penty @colinpenty.bsky.social Technical Art Director at The Coalition
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
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oTTeuM 🦀 @otteum.bsky.social Mastering Rust; Level: Beginner
https://otteumstudio.substack.com/
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games