Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Adrian Marius Popa @mapopa.bsky.social Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Mairéad "Maisie" Ó Dorchaidhe @modorchaidhe.bsky.social Game developer.
Previous credits incl SSE @ Diablo 4, Destiny 2, EA Sports, Frostbite. Now micro-indie (@odorchaidhe.games)
Tá mé i mo chónaí i mBéal Feirste.
🟢 Gaeilge, English, 日本語
🟡 Magyarul, Español, Français
🔴 everything else
Isaac Besora @ibesora.bsky.social Software engineer.
Choose my aim, take one step and then the next. It had never been anything else.
Inconformista, utòpic, idealista, ingenu.
A baix a l'esquerra
Henrik Halen @staerlor.bsky.social Principal Software Engineer at Electronic Arts
Arskiainen @arskiainen.bsky.social Why do one thing perfectly when you can do many things
Michael Becker @michaelbecker.dev Creative technology, poetic systems, interoperable worlds.
Formerly Walt Disney Studios / Pixar / Magic Leap
famousandfaded @famousandfaded.com Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience.
Widen your world 🛩 🌍
https://famousandfaded.com/
https://linktr.ee/famousandfaded
Project Echo FPS @projectechofps.bsky.social Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Frederik De Wilde - Studio De Wilde @studiodewilde.bsky.social
Upheaval Conflict @upheaval-conflict.bsky.social Hello, very wip, but trying to progress every week, posting about it soon.
Jessica Nicel @jessica-nicels.bsky.social Hi everybody, just found out about this place, it seems cool, I hope to learn about new games I love here!
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Borja Morales @reality3d.bsky.social Senior Engineering Manager at Roblox. Computer Graphics, Scifi and Videogames.
https://reality3d.substack.com
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Anton Marini @vade.info ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
Nitish Victor @nitishvictor.bsky.social Engine Programmer @ Epic Games
Views are my own
https://github.com/nitvic793
Michael Hogan @xethik.bsky.social my only personality trait is dog
susannah @susannah.codes Makin’ UI and Accessibility stuff @ Insomniac Games | 🇺🇸🇬🇧 | she/her
♥️s: 🐕, 🧶, 🎶