Experimenting with advanced occlusion effects for Linework. Configurable as 'render for X if occluded by Y' Can be used to make enemies see-through for specific parts of the environment only. #gamedev
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Experimenting with advanced occlusion effects for Linework. Configurable as 'render for X if occluded by Y' Can be used to make enemies see-through for specific parts of the environment only. #gamedev
13 likes 0 replies