Andy @anba.dev · Dec 15

Enemy detection is triggered (depending on the enemy type) by visual contact, noises, or caused damage. For visual contact, there is an appropriate indicator when you approach the enemy.

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Andy · Dec 15

I have tried to implement the field of view as realistically as possible. If the character is partially covered by the environment, the detection sensor reports a partial detection. Only when a certain threshold of visual exposure to the sensor is exceeded, the visual contact logic gets triggered.