Andy @anba.dev · Dec 15

I have tried to implement the field of view as realistically as possible. If the character is partially covered by the environment, the detection sensor reports a partial detection. Only when a certain threshold of visual exposure to the sensor is exceeded, the visual contact logic gets triggered.

4 likes 1 replies

?

Replies

Andy · Dec 15

If you approach enemies from behind and stay quiet (crouching), they won't notice you and you can launch a surprise attack.