Andy @anba.dev · Dec 16

The targeting system was a hge challenge! Here in the screenshot, we see targetable indicators (the small arrows) and the targeted indicator (the large arrow). During targeting, the character always rotates to the active target.

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Andy · Dec 16

A small stress test with 30 active enemy instances. The performance was good, but the pathfinding with many simultaneous enemies was a real pain. Problem still exists and I need to put more work into this!