Andy @anba.dev · Dec 23

With all the golf video games out there, I wouldn't consider making a full game just about golf. But a dungeon golf minigame in my action-adventure game? No objections, right? A quick technical and game design recap 🧵

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Andy · Dec 23

When designing levels, I focused on easy readability for players, variety, and variable verticality. The shapes of the levels were all created in Blender using simple cubes and textured with triplanar texturing.