Andy @anba.dev · Dec 23

When designing levels, I focused on easy readability for players, variety, and variable verticality. The shapes of the levels were all created in Blender using simple cubes and textured with triplanar texturing.

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Andy · Dec 23

I created the classic grass pattern using a repeating grass texture and texture layering. The second layer, a simple gray-and-white checkerboard texture, is multiplied onto the base texture with a transparency value.