Andy @anba.dev · Dec 23

I created the classic grass pattern using a repeating grass texture and texture layering. The second layer, a simple gray-and-white checkerboard texture, is multiplied onto the base texture with a transparency value.

3 likes 1 replies

?

Replies

Andy · Dec 23

Since it's a simple minigame, there are only simple obstacles. There are static barricades that players can use to their advantage or navigate around. There are also dynamic simple shape rigidbody based obstacles with spectral visuals. Moving obstacles also leave a slight trail.