Andy @anba.dev · Dec 23

Since it's a simple minigame, there are only simple obstacles. There are static barricades that players can use to their advantage or navigate around. There are also dynamic simple shape rigidbody based obstacles with spectral visuals. Moving obstacles also leave a slight trail.

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Andy · Dec 23

For the golf courses, I primarily use baked lighting cause it looks awesome and fits well. But I also add realtime lights for the torches to create dynamic shadows for the golf ball and obstacles.