11′ 11″ N @i-ping.bsky.social
iji @ijimo.bsky.social
@wnvehkob.bsky.social @wnvehkob.bsky.social
Jamie Portsmouth @jamportz.bsky.social Rendering Engineer at Autodesk.
Marco Meyer @marcomeyer.bsky.social vfx manipulator of images
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
@cwuyfgw.bsky.social @cwuyfgw.bsky.social
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Stephen Hill @selfshadow.com
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Edward Latour @edwardlatour.bsky.social Artist- V @vivianlarrieu.bsky.social @vivianlarrieu.bsky.social
Ivo Pavlík @ivopavlik.bsky.social
Larry Gritz @lgritz.bsky.social Film VFX technology blah blah.
Griindhouse @griindhouse.bsky.social
Drew Whitehouse @drewwhitehouse.bsky.social Scientific Visualisation Programmer.
NCI VizLab, National Computational Infrastructure, Australian National University.
Interested in all things HPC and CG.
Vimeo: https://vimeo.com/user100884632
Instagram: https://www.instagram.com/drew.whitehouse/
famousandfaded @famousandfaded.com Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience.
Widen your world 🛩 🌍
https://famousandfaded.com/
https://linktr.ee/famousandfaded
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Simon Bunker @simonabunker.bsky.social Senior Lighting Technical Director @Netflix Animation Studios. I also build robots
Peter aversten @aversten.bsky.social Dneg Texture Supervisor. Lecturer, photographer. Runs the blog and youtube channel meshmen studio, all opinions are my own. https://www.youtube.com/c/MeshmenStudio?sub_confirmation=1
https://bsky.app/profile/meshmen.bsky.social
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@meshula.bsky.social @meshula.bsky.social
Philippe Leprince @rendermaniac.bsky.social Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Carsten Kolve @carstenkolve.bsky.social tech artistry, cg pipelines, vfx, animation, tinkering, cooking
Dmitry Miller @dmitrymiller.bsky.social Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke
I like Feature Film Animation and VFX in Films / Games.
https://www.artstation.com/dmitry_miller
William Faucher @williamfaucher.bsky.social Unreal Engine Artist, Photographer
Canadian-born 🇨🇦 Norway-based 🇳🇴
@olivierfx.bsky.social @olivierfx.bsky.social
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli