Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
๐ Turku, Finland
๐ https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Keunhong Park @keunhong.bsky.social Pre-training lead at World Labs. Atlas project lead. Former research scientist at Google. Ph.D UW CSE.
๐ San Francisco ๐ keunhong.com
LaurieWired @lauriewired.bsky.social researcher @google; serial complexity unpacker
ex @ msft & aerospace
Unsloth AI @unsloth.ai Making open-source AI more accessible! ๐ฆฅ
Github: http://github.com/unslothai/unsloth
Technology Connections @techconnectify.bsky.social I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now.
he/him
https://www.youtube.com/technologyconnections
PizzaCake @pizzacakecomic.bsky.social Get your PizzaCake plushie at https://plushifylab.com/products/pizzacake-ellen-plush
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Cuneyt Ozdas @cozdas.com Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. ๐ซ
San Francisco Bay Area, CA
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Shannon Woods ๐ฆก๐ฅ๏ธ๐พ @shannonin3d.bsky.social SIMD Sorceress
๐ผ: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
๐ซ: @meggsomatic.tv
fratschi @fratschi.bsky.social just my own opinion, pizza and a little bit of #rustlang and #golang... #raylib for fun ๐
Visual Studio Code @vscode.dev The open source AI code editor
Rami Ismail (ุฑุงู
ู) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Don McCurdy @donmccurdy.com Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Jure Triglav @juretriglav.bsky.social WebXR, WebGPU, neural graphics. https://juretriglav.si/
Kari (rhymes with atari) @kari.bsky.social guess iโm a YouTuber now, 95k+ subs ๐ ... ๐ just a girl in her 20s who loves #making, #fixing ๐ ๏ธ, #coding ๐ฉโ๐ป & collecting cool #retro ๐น๏ธ things
๐ด๐ https://www.youtube.com/karilawler
๐๐ https://www.karilawler.com
Wario64 @wario64.bsky.social Video games & deals. I post deals which may contain affiliate links. As an Amazon Associate I earn from qualifying purchases. Epic Creator Code: Wario64
Francisca Gil-Ureta @f-gil.bsky.social Researcher @ CENIA. Developing 3D vision and graphics techniques for cultural heritage preservation and access. spatial intelligence ยท visualization ยท storytelling
Marilyn Keller @marilyn-keller.bsky.social Postdoc @ETH, CGL | Learning Human anatomical models | Interested in CV, CG, and VR.
https://marilynkeller.github.io/
@auzaiffe.bsky.social @auzaiffe.bsky.social
ameye @ameye.dev rendering/tech art ๐๏ธ
love outlines
from ๐ง๐ช currently living in ๐ฌ๐ง
ameye.dev
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Geolm @geolm.bsky.social Team lead in the video game industry, in my spare time : saxophonist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
dslightingengine @dslightingengine.bsky.social DSLightingEngine is a renderer replacement for DS2/DS3.
Discord : https://discord.gg/uwaXYDmTyS
Donations: https://ko-fi.com/ragevitamins, https://www.patreon.com/c/DarksoulsLightingEngine
LinkedIn : https://www.linkedin.com/in/ganesh-mamadapur-45395064/
Robert Allen Martin @robertallenmartin.bsky.social Software Engineer. Computer Graphics. Kind human.
๐ youtube.com/@robertallenmartin/videos
๐ github.com/robertallenmartin
Martin-Karl @doragonhanta.bsky.social Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
Kahoneki @kahoneki.com https://kahoneki.com/
Graphics Programmer @ AMD
๐ Graphics Enthusiast and Maths Enjoyer :]]]]
๐ She/Her
๐ฎ Currently working on a Vulkan/DX12/PS5 Render Engine
๐ 3rd Year Computer Games Technology Student @ Abertay University
Shlomi Steinberg @ssteinberg.xyz Assistant Professor @UWaterloo CS
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
๐ฎ๐ฑ๐จ๐ฆโก๏ธ
ssteinberg.xyz
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Shrisha Bharadwaj @shrishabharadwaj.bsky.social Ph.D student at the Max Planck Institute for Intelligent Systems advised by Michael J Black. Forest child. She/her.
https://sbharadwajj.github.io/
Andres Hernandez @cybereality.bsky.social The Matrix was a documentary.
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. ๐ถ๐ถ she/her ๐๐น
Speedrun Update Hub @speedgameupdates.bsky.social Regular updates for speed games, current runs, leaderboard changes, and other news for select games and categories. Currently bringing mainly SM64 news with other games occasionally.
Independent and unaffiliated.
Mattias Gustavsson @mattiasg.bsky.social Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson
I write about things at mattiasgustavsson.com
Feel free to DM me about anything
Chef Reactions @chefreactions.bsky.social That annoying, monotone chef from various other platforms. Yup, itโs me.
Renee Gittins | Indie Game Dev @rikukat.bsky.social Plays video games. Makes video games. Helps others make video games.
Developer of "Potions: A Curious Tale"
PotionsACuriousTale.com
Thibault Hennequin @thennequin.bsky.social โ๏ธ(Ex lead) tools programmer @ Kylotonn by day.
๐Solodev by night working on a custom engine and games.
Gergely Orosz @gergely.pragmaticengineer.com Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com
Lionel Lemariรฉ @hikey.org Rendering, ray tracing, Metal API.
munrocket @munrocket.bsky.social WebGL, WebGPU, ThreeJS, computer graphics, mathematics.
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Kaze @kazeemanuar.bsky.social I make the Marios
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || ๐ผ ฬถAฬถvฬถaฬถtฬถaฬถrฬถ GenAI Assets @ Meta || โ Skyrim, Vampire Bloodlines, Warhammer Online || ๐ Occasional retro/indie toys || ๐ซ @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Sebastian Schรถner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Delio Vicini @deliovicini.bsky.social Senior research scientist @ Google
Barack Obama @barackobama.bsky.social Dad, husband, President, citizen. barackobamabooks.com
Mark Carney @mark-carney.bsky.social Prime Minister of Canada and Leader of the Liberal Party | Premier ministre du Canada et chef du Parti libรฉral
markcarney.ca
Raisn @raisn.bsky.social say it to my face.
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Senator Bernie Sanders @sanders.senate.gov Sen. Sanders of Vermont, Ranking Member of the U.S. Senate Committee on Health, Education, Labor & Pensions, is the longest-serving independent in congressional history.
Baileyoshi @baileysm64.bsky.social WA, ๐ณ๏ธโโง๏ธ
SSBM TO/1-2er (Ammie brackets won: 2)
Retired speedrunner for real
I'm gonna retweet furry art idgaf its awesome
I love my wife
Alexandria Ocasio-Cortez @aoc.bsky.social Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Marina Ryan @marinahascoffee.bsky.social โพ Freelance Game Dev: Composer, Sound Designer, Audio Engineer, Vocalist
โพ Game Awards '23 nominee
โพ Twitch Affiliate
โพ Host @questmarkers.bsky.social
๐จ๐ฆ ๐ she/her
๐ marinamakes.co/#contact
โก marinaryan.carrd.co
Carly ๐ผ @tncarly.bsky.social 28 | UK | Variety gaming | Twitch Affiliate | Reviews, virtual photography & streams | Contact: tncarly@yahoo.com
https://tncarly.carrd.co
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Pete Buttigieg @petebuttigieg.bsky.social Husband, dad, veteran, writer, and proud Midwesterner. 19th US Secretary of Transportation and former Mayor of South Bend.
@rockergaming.bsky.social @rockergaming.bsky.social
Andrea Tagliasacchi @taiyasaki.bsky.social https://theialab.ca
George Bolba @gikster.bsky.social - Graphics Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From ๐ท๐ด
Maddy Thorson @maddymakesgames.com Madeline Stephanie Thorson
makes games ~ Celeste, TowerFall, etc
๐ณ๏ธโโง๏ธ gender criminal
maddymakesgames.com
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
Nimso ๐ฆ Wishlist Shallow Pond @nimsodev.bsky.social ๐ฎ Solo indie dev | cozy 3D adventure platformer | Unreal Engine 5 | Optimizing for low specs ๐ฒ | Game artist background ๐จ | Love what you do!
Wishlist Shallow Pond on Steam ๐ฆ
s.team/a/2950750/
David Peipei @davidpei.bsky.social Real time Graphics Engineer working on Wonderland Engine.
On the side I do WebGPU pathtracing and lightmapping ๐ซ in rust ๐ฆ
https://davidpeicho.github.io/about
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
AnderssonKev @anderssonkev.bsky.social Unity Freelancer (Level Design + Programmer) - kevin@whykev.com
Game Developer at WhyKev - https://whykev.com/
Making PaperKlay @paperklay.bsky.social
GoMechaBall | TaniNani | Hoplegs | Alwa's Awakening | Alwa's Legacy | Flipping Death | Zombie Viking
JessCapricorn ๐ซ (she/her) @jesscapricorn.bsky.social the most enthusiastic gamer u know!
twitch and youtube partner, full time final fantasy enjoyer, team neat dude and twitch womenโs and pride guilds!!!!!!! ๐
twitch.tv/jesscapricorn
youtube.com/@JessCapricorn
Taki @takivt.bsky.social Queen of Mario
Mario 64 120 PB: 1:39:51 (pre-carpetless, was top 1 Canada)
Coach: @marlene_3521
Law Graduate @uOttawa
Priv: @Taki_alt
ใใ: @miruzuya ~ @Nanae_Lia
Benn Jordan @bennjordan.bsky.social Benn Jordan / The Flashbulb
โขโขRecording artist | YouTuber | Researcherโขโข
https://linktr.ee/BennJordan
Tracie @missmagitek.com ๐ฆ missmagitek.com ๐ฆ
๐ฉธ World of Darkness Storyteller: bit.ly/VTM5e
๐ Cyberpunk RED Writer & Podcaster
๐ง๐ป Vampire LARPer
โ๏ธ Warhammer Girliepop
๐ฅ Mediocre Cosplayer
Memoria @memoriamatters.bsky.social YOU TUBE !!!!!!!!!!!!! ๐น DOT COM !!!!!!! ๐ฅ
https://linktr.ee/memoriamatters
Elias Daler @eliasdaler.bsky.social Making a game that actually runs on PlayStation 1.
https://edw.is/
ChristinaC.๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev ๐ณ๏ธโโง๏ธ
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in ๐ธ๐ช
mastodon.gamedev.place/@ChristinaCoffin
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Ali @endingwithali.com software engineer @ fintech- content creator @ http://links.ali.dev - threatwire host @hak5 - @breakingthepod - nyc - ex @miteecs - jewish
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Elena Garces @elegarces.bsky.social Computer Graphics & Vision @ Adobe
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
simstim @simstim-star.bsky.social C Game Programming
https://github.com/simstim-star
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Niall Horn @niallhorn.dev R&D: {Graphics, ML, Simulation, XR}| XYY, ASD, ADHD, DCD, Disability Rights | Prev: VFX Industry: {ILM/Disney, ScanlineVFX, Framestore} | Now: Health Career Break
NocaToca @nocatoca.bsky.social Hobbiest graphics programmer normally too shy to share stuff. Posts glacially
Currently in Middleware :3
She/Her ๐ฉท
Pfp by @Yshanii
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Rรฉmy Bouquet @nehon.bsky.social Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
@pwong.bsky.social @pwong.bsky.social Interested in video games, real-time rendering, and programming
โฉPast: Web dev and Google V8 contributor
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer