Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Joris Rijsdijk @jorisar.bsky.social PhD candidate computer graphics @ TUDelft. My main interests are real-time rendering, 3DGS, and high-performance GPU programming.
Blog: https://jorisar.nl/
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
I3D Symposium @i3dsymposium.org ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Deceiver @dmitrydeceiver.bsky.social https://www.twitch.tv/deceiver_pixelart
https://t.me/deceiverpixelart
PixelArtist
Russia
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Nicolas Mattia @nmattia.bsky.social Software engineer with a knack for functional programming, build systems and graphics.
https://nmattia.com
Jure Triglav @juretriglav.bsky.social WebGPU, neural graphics. Rendering @ Spawn. https://juretriglav.si/
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Jeff Geerling @jeffgeerling.com Father, author, developer, maker. Sometimes called "an inflammatory enigma". #stl #ansible #k8s #raspberrypi #mac #crohns www.jeffgeerling.com
Seth Rutledge @eldritch48.bsky.social He/Him Designer & cinematic illustrator. ‘Unelectable’ is my Industrial music project. At this point in my life, I’m pretty rabidly anti-capitalist. NO AI. https://sethrutledge.com
Séb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
Terence Tao @teorth.bsky.social Mathematician at UCLA. My primary social media account is https://mathstodon.xyz/@tao . I also have a blog at https://terrytao.wordpress.com/ and a home page at https://www.math.ucla.edu/~tao/
Inês Almeida @iralmeida.bsky.social Software Engineer, programming creative tools for games and film.
ex Guerrilla, Crytek and #blender
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Antti Tiihonen @anttitiihonen.bsky.social Wishlist or playtest Reconfigure: https://store.steampowered.com/app/3989530/Reconfigure/
Co-founder Almost Human (Legend of Grimrock) & I run Hapatus Ltd for my own games + freelancing (Noita, Control, Druidstone). Game design, gfx, synths
Saganism @sagan.bsky.social Science. Philosophy. The cosmic perspective.
Tim Soret @timsoret.bsky.social Odd Tales founder
Directing the game "The Last Night"
Art Direction, Cinematography, Tech Art.
Atoms, Bits, Memes, Genes.
Futurism, Humanism.
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
Linux Mint @linuxmint.bsky.social Unofficial Bluesky Account for Linux Mint
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Simon Green @simesgreen.bsky.social Research Engineer @Meta. AR/VR/MR/WTF. Graphics / ML / Computer vision.- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Raul Incze @raulincze.bsky.social Machine Learning 💚 Sustainability
Developing tools for sustainable industrial process design @ elio.earth
Nathan Vella @nathanvella.bsky.social Part of the Fictions crew. Used to make games at Capy then I helped publish games at Annapurna Interactive. LA by way of TO.
Mika Mobile @mikamobile.bsky.social Animator/VFX Artist/Gamedev Generalist. Creator of Zombieville USA, Battleheart, Lost Frontier.
Wishlist Zombieville USA 3D on Steam! https://store.steampowered.com/app/1801520/Zombieville_USA_3D/
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Mikkel Gjoel @gjoel.bsky.social Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Iliyan Georgiev @iliyangeo.bsky.social Research scientist @ Adobe
Colin Riley @domipheus.bsky.social CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/- T Tim Sweeney @timsweeneyepic.bsky.social
Gleb Alexandrov @glebalexandrov.bsky.social A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian ⚬❤️⚬ Lives in Poland. Wanna do #gamedev. He.
https://www.creativeshrimp.com/ - Blender tutorials.
https://www.patreon.com/c/CreativeShrimp - Patreon
#b3d #3d #3dartist
Catalin Zima-Zegreanu @catalinzz.bsky.social Game designer & writer, passionate about good stories, in any form they may be.
Jasper Flick @catlikecoding.com I write Unity tutorials and Godot tutorials that focus on programming. I also maintain AnyDice.
https://catlikecoding.com
Lawrence Steele @lawrence-steele.bsky.social Game composer and sound designer @ Fortis Games. Selaco and Dinkum composer (and a ton more).
Victor Moura 🌱 @crowno.bsky.social ⬩ aka Crowno
⬩ Pixel Artist, Game Developer, Illustrator
⬩ Brazilian | he/him
⬩ Lead artist of Terraria 🌳
⬩ https://crowno.carrd.co- J @jdrewsen.bsky.social @jdrewsen.bsky.social Developer at Unity
The Vulkan Working Group @vulkan.org Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Johan Gjestland @johang.bsky.social Procedural generation is my jam! Working on Fugl. iOS: http://testflight.apple.com/join/bZIZeB4N, Steam: http://store.steampowered.com/app/643810, Itch: http://kotoristudios.itch.io/fugl
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Juha Kiili @juhakiili.bsky.social Created http://cs2lens.com. Ex Unity, Ex Valohai.
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Anton @antonkudin.bsky.social ⧖ Artist and developer
Simonschreibt @simonschreibt.bsky.social ⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Unreal Engine @unrealengine.bsky.social Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Simon Brown @sjb3d.bsky.social Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Nathan Fowkes Art @nathanfowkes.com Concept artist for DreamWorks, Disney, Blue Sky, and many others. Instructor at https://schoolism.com/instructors/nathan-fowkes
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Bobby Chiu @bobbychiu.bsky.social 🎨Artist 🏆Emmy winning creator 🔥Imaginism Studios 🎓Schoolism 💡LightBox Expo
Jim Tilander @jtilander.bsky.social Used to be a game developer.
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Molleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org Paolo Pedercini - Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks!
he/him
Pedro Medeiros @saint11.art Co-founder of @coldbloodinc.studio
Artist of Celeste, TowerFall and +70 free pixel art tutorials
WISHLIST NEVERWAY → http://steam.neverway.co/
Juan Linietsky @reduz.bsky.social Husband, GodotEngine creator and advisor to the project.
Michael Shillingburg @shilly.co i make games, apps, 3D art, and more!
design lead @ loop.co / did visual design for triangle agency
you can call me shilly 😇
shilly.co
HeliosDoubleSix @heliosdoublesix.bsky.social Unity Realtime VR 3D Ninja - Freelance Designer / Programmer / 3D Artist / http://www.shadowood.co.uk
kertgartner @kertgartner.bsky.social I make Indie Game Trailers! Trailer guy at @devolverdigital.com
Survivor of 8 years in the VFX Industry! Dad to 2 awesome boys!
Icospheric @icospheric.bsky.social Hobbyist game developer. Currently working on Hexograph, a variation of picross / nonograms puzzle game on a hex grid: https://store.steampowered.com/app/3967580/Hexograph/
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Andreas Esau @ndee85.bsky.social Passionate generalist.
Andrei Mishanin @andmish.bsky.social
Chris Olsen @olsen.bsky.social Writer/Director/Animator
Co-founder of something new...
Prev: Directed Somerville- Animator/Previz Artist @ Animal Logic, The Third Floor, DNeg, Passion Pictures, MPC, Ninja Theory.
https://linktr.ee/olsey
Blender Artists @blenderartists.org The central hub of the Blender Community - blenderartists.org
Torbjorn Laedre @tlaedre.bsky.social Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
Keijiro Takahashi @keijiro.bsky.social A Unity employee
SeithCG @seithcg.bsky.social Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
Tim Kaminski he/him @randomspirits.bsky.social Artist, Art Director, and Cat Daddy
Bob Nystrom @stuffwithstuff.com Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Tiago Sousa @tiagogestalt.com BizDev @ ACTSAN, Game Dev PhD Professor @ IFRN, Community Organizer @ PONG. JRPG/Anime/Mecha fan :D
Russ Salakhutdinov @rsalakhu.bsky.social VP of Research, GenAI @ Meta (Multimodal LLMs, AI Agents), UPMC Professor of Computer Science at CMU, ex-Director of AI research at @Apple, co-founder Perceptual Machines (acquired by Apple)
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Lilly D @lillydev.bsky.social Art/Creative Director & Co Founder @ ??
BAFTA Member.
human shaped cryptid, concrete enjoyer, easily distracted by your dog
Brighton, UK
https://linktr.ee/lillydevon
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Jonathan Chambers @joncham.bsky.social Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Shawn White 🐀 @shawnwhite.bsky.social Tech Advisor Sony | Ex-Guerrilla | Ex-Unity Technologies | Ex-Flashbang Studios | he/him | Opinions are my own | @CapnRat@mastodon.gamedev.place
Karim Naaji @karimnaaji.bsky.social Rendering, software performance, game dev.
Worked on Just Cause 4, mapbox and tangram map rendering engines.
https://karim.naaji.fr
Francesco Siddi @fsiddi.com CEO @blender.org, GM and producer at Blender Studio.
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Maxim Gumin @exutumno.bsky.social Prince of probabilistic models, procgen messiah, tamer of Markov chains, the untrolled, necromancer of topics http://github.com/mxgmn