Compiler Explorer @compiler-explorer.com A website for exploring the output of compilers. aka godbolt.org
Supports C, C++, Rust, Fortran, COBOL and many many more.
Support us at https://patreon.com/mattgodbolt
GitHub @github.com The AI-powered developer platform to build, scale, and deliver secure software.
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Jamie Hayes @hazejay.bsky.social Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals
Anton Schreiner @aschrein.bsky.social Gfx and ML
Phoronix @phoronix-poster.bsky.social Unofficial account. Automated post via RSS.
Maintained by @danni.id
Neil Gaiman @neilhimself.neilgaiman.com Makes things up. Writes them down. Dreams about growing up but not yet.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Alex Bradbury @asbradbury.org Compilers at Igalia. @llvmweekly.org author. Mostly RISC-V, LLVM, and a little WebAssembly. Previously lowRISC CTO and co-founder. Blogs at https://muxup.com
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
LLVM Weekly @llvmweekly.org A weekly email newsletter on developments in LLVM, Clang and related projects. Curated by @asbradbury.org
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app