Followers
@anilcan.bsky.socialHawtpixel - Darrell Flood @hawtpixel.bsky.social 650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale Artist, Game Designer, Font Designer, Dreamer. FontCreator user, GameMaker user, ex-GameMaker staff, ex-GMC Jam host. Born in Ireland. Lives in Japan.
GalaPixelGames @galapixel.bsky.social I'm making a retro platformer for Game Boy Color. Demo: https://pixel-perfection.itch.io/ninjas-way Support us on Indiegogo: https://www.indiegogo.com/projects/--3270495/coming_soon/x/38517612 #retrogaming #GameBoyColor #chiptune
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
ȶɨɢɛʀʟɨʟʏ @tlilyok.bsky.social
XY01 @xy01.bsky.social Creative Technologist / Creator / VR dev lead @ Flaim Systems / Tech art / Shaders
Philip Hammer @phammer.bsky.social principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages opinions are my own
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
Dani @dgoldaraz.bsky.social Senior Gameplay Programmer at @TequilaWorks , now working on #SongOfNunu, http://dgoldaraz.github.io
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
Andreas Meletiadis Megas @zakatos.bsky.social Game Dev/Programmer @supermassivegames.bsky.social Into programming(duh), gigs , tabletop games and sailing. These are my personal views.
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com