The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Drinkbox Studios @drinkboxstudios.com Makers of Nobody Saves the World, Guacamelee! 1&2, Severed, Mutant Blobs Attack, and About a Blob
⭐Now working on Blighted!⭐
💚 drinkboxstudios.com
💚 discord.gg/drinkbox
💚 linktr.ee/drinkboxstudios
Indigo Doyle @indigodoyle.bsky.social Awesome 3D Artist and Indie Dev
Currently developing RollerGirl - @rollergirlgame.bsky.social
Co-Host of Bonus Stage Toronto - @bonusstageto.bsky.social
Steven B Smith 🇨🇦 @sbsmith.bsky.social Steven from Lightning Rod Games. I’m mostly trying to add games industry mutuals right now. Toronto 🇨🇦
Alain Bellemare @alainb.bsky.social Game Dev | Senior Programmer
• Working on www.Scaravan66.com
• Marvel’s Deadpool VR
• Dwarrows
• Psychonauts 2
• Horizon (4X)
• Cel Damage HD (Switch)
Co-founder & Technical Lead
Lithic Entertainment Inc.
https://www.lithicentertainment.com
Klayton 🇨🇦 @klaytronic.bsky.social he/him. Designer & programmer for games! TTRPGS. INFP.
Jim Squires @jimmycanuck.bsky.social Chief Strategy Officer, Commodore
Ash K @cisash.bsky.social making games / recreational software / multimedia art
t4t ravegirl she/it
egg boy color @eggboycolor.bsky.social Hi, I'm Andy! I make pixels, cute games, and NES/GBC homebrew. Let's be friends! they/them
Rob Colonico @robcolonico.com Lead Game Designer at SEGA. Previously UNSEEN and Ubisoft. Worked on KEMURI, the Splinter Cell remake, Far Cry 6, and Starlink: Battle for Atlas.
www.robcolonico.com
Reece Themen @sinistercid.bsky.social Master of Polygons at Mangledmaw and partially responsible for unleashing amanda the adventurer into the world, oops
Ex-Beans
Lightning Rod Games @lightningrod.bsky.social Cute, thoughtful, and creative describes both our team and our games.
Miko @mikosramek.bsky.social | web dev
| they / them
| 한국어를 배우고 있어요
| Warhammer; MTG; One Piece
back yard @backyard321.bsky.social https://linktr.ee/backyard321
Neonhorn @neonhorn.bsky.social 3D Artist
Early 30's They/Them
Tumblr: Neonhorn
Twitter: Neonhorn
Dani @dgoldaraz.bsky.social Senior Gameplay Programmer at
@TequilaWorks
, now working on #SongOfNunu, http://dgoldaraz.github.io
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Simon Lock (Aergan) @aergan.com Enjoys gaming, computer hardware, computing and partial to cups of tea. I like to un-break things.
Repair threads archived on http://www.aergan.com
Broke Studio @brokestudio.bsky.social 🕹 We make and publish new games for old consoles!
➡ Join us on Discord: http://discord.gg/FffVMAuhTX
#nesdev #nes #famicom
#gbdev #gameboy
#segadev #megadrive #genesis
#retrogaming
SarahLynne @sarahlynne.bsky.social Homebrew retro dev and general nerd. Creator of Retro Puzzle Maker, nes-starter-kit, and more! All opinions my own.
https://igwgames.com
Cyan✨ @cyanilux.bsky.social 🧙♂️ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨
Unity ShaderGraph Tutorials - cyanilux.com
Hungryproton @hungryproton.bsky.social Hobbyist game developer, I make add-ons for the #GodotEngine !
https://linktr.ee/hungryproton
Mrmo Tarius @mrmotarius.bsky.social I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
Rensei @therensei.art vfx ~ tech artist | He/him | I make things
therensei.art
https://cara.app/therensei- V @voxeltracer.bsky.social @voxeltracer.bsky.social
Arman Uguray @armansito.bsky.social Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
Navonil (Neil) Mukherjee @wedusk.bsky.social Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)
Twitter account: @wedusk101
El Marcel @elmarcel.bsky.social Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
degenerate triangle @perpetualco.de 🌅👩💻 game programmer (engine/tools/UI)
🌌👩🏫 game programming teacher
🏳️🌈🏳️⚧️ they/she
🐈 🐕 🦎 🐍 🐔 🐢
disassociating until this is all over
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Arthur @arthurperpixel.bsky.social Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀
Working on github.com/ArthurBrussee/brush
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.- S Sam Willis @swillis.bsky.social Rendering Programmer @ Santa Monica Studio
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
42yeah @42yeah.is Graphics engineer @ Tencent
Blog: https://blog.42yeah.is
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Keven Villeneuve @keven-v.bsky.social Senior Software Engineer. Computer graphics, physics, bits and bytes. kevenv.com
https://twitter.com/keven_v
keven-v@bsky.social
kevenv@mastodon.gamedev.place
RobskiRob @robskirob.bsky.social Retro, technology, science, coding, graphics, music, chiptune enthusiast. Carbon based lifeform. Born Working Class, now Under Class. Slowly dying on a planet of the same fate, circling the outskirts of a Galaxy we call the 'Milky Way'.
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Chris Ting @ctkairos.bsky.social graphics engineer @ unity3d
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Stan IW @staniw.bsky.social Game maker / game engine programmer.
Currently working on Frostbite (Audio) @ EA.
Indie game: @thewakingknot.com https://thewakingknot.com/
Opinions are my own.
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Clemens @clemensmus.bsky.social Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ
Markus Worchel @mworchel.eurosky.social Postdoctoral Graphics Researcher at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Arthur Medeiros @ammedeiros.bsky.social graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
André Bragason - FC Myrkur @andrebragason.bsky.social Lead VFX Artist @ EVE Online - Fenris Creations. 50% Real-Time FX, 50% EVE Online, 50% Random Stuff, 0% Math. Opinions are my own. He/Him. #realtimevfx #gamedev
www.artstation.com/andrebragason
A0a @skjaero.bsky.social #Computer #Graphics, #CGFX, #GameDev, #AI coder, #demoscene
I fancy a delta-wing hang-glide any time of day.
@Skjaero@mastodon.gamedev.place
Formerly @ Larian Studios, Playlogic, twitter, Facebook, LinkedIn, insta, icq, irc
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Dimitri Diakopoulos @ddiakopoulos.bsky.social I make stuff sometimes!
when i’m not blacksmithing, i shepard a research engineering team at apple
Stephen Hill @selfshadow.com
Ben Ingram @ingramb.bsky.social Former gamedev at Epic & Telltale Games; Author of NeoDS, gb68k, and far too many unfinished jrpgs; @ingramb@mastodon.gamedev.place
Andrew Grant @andrewgrant.bsky.social Engineering @ Epic Games
Wojtek Sterna @wojtsterna.bsky.social Principal Engine Programmer at Flying Wild Hog 🐖
Formerly: NVIDIA, id Software, CD PROJEKT RED, Saxo Bank
Professional 🐱 petter
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Dominik Moritz @domoritz.de Visualization, data, AI/ML. Professor at CMU (@dig.cmu.edu, @hcii.cmu.edu) and researcher at Apple. Previously @idl.uw.edu. Also sailboats ⛵️ and chocolate 🍫.
www.domoritz.de
Alper Sarikaya @alper.datav.is Senior Visualization R&D at Microsoft's Power BI. PhD from the University of Wisconsin-Madison. I speak for myself. he/him https://alper.datav.is/
Andrew Henninger @databyss.com Lead Engineer at @rockstargames.com
My views are my own. He/Him.
Gorm Lai @gormlai.bsky.social Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
luchak @luchak.bsky.social Sound and graphics toys and tools. Also at https://6t.vc/@luchak
Gabe Rundlett @gaberundlett.bsky.social I love Vulkan
Rendering Engineer at Tuxedo Labs
racenis @racenis.bsky.social Working on Tramway SDK game engine https://racenis.github.io/tram-sdk/
I also have some games https://racenis.itch.io/
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Bipul Mohanto @bim24.bsky.social Real-time PBR enthusiast.
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Samuli Raivio @bqqbarbhg.bsky.social Programmer, mostly graphics, he/him
Recently, single-source file FBX importer: https://ufbx.github.io/
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.- N @ngia.bsky.social @ngia.bsky.social Graphics Development
WebGPU
XY01 @xy01.bsky.social Creative Technologist / Creator / VR dev lead @ Flaim Systems / Tech art / Shaders
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Valentin Sagrario @val-sagrario.bsky.social Art + Engineering.
Electronic Eng, 10+ years in the software industry. Shaders, UI/UX, music & DSP. Working on my own tech in my spare time.
HexaField @hexafield.bsky.social Orienting to digital freedom of wise speech.
Founder of github.com/ir-engine/ir-engine
Partner of the Infinite Game
Francois Laberge @seflless.bsky.social Founder of Decode, a white-board that writes & explains code — https://decode.dev
Danny Chapman @rat-face.bsky.social Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
Matt McDonald @lordzargon.bsky.social Rendering performance enthusiast
Principal Tech Artist at Blazing Griffin
Tech Art consulting & outsourcing
Prev: nDreams, Azra Games, Alta Reality, Maze Theory, Jagex, Totem Arts
Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
Kristóf Morva @kristofmorva.bsky.social Coding at CD PROJEKT RED.
WiIshlist Polars: https://store.steampowered.com/app/1965170/Polars
Old mods: https://moddb.com/members/icore/mods
Dakota Herold @dakotaherold.bsky.social Software Engineer @ Secret Dimension. Board of directors @ Roc Game Dev. Enjoys fixing code and writing bugs. Opinions my own.
https://www.dakotaherold.com/
Ege @ege0.bsky.social working on a game engine. immersive sim enjoyer
Mego Tan @tannal.github.io 💻 Programming 💿 Free software 🎹Music
NoteBot @notebot.bsky.social Girlfriend enjoyer // Louise/Lilith/Alice // 24 // She/Her it/it(s) // Person who plays rhythm games sometimes // TGM1 GM // Graphics Programmer / Technical Artist / Game Developer //
Ahmed Hesham @3a2l.bsky.social GPU Compute @ Arm
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Nobu @nobudev.bsky.social Software Developer 🎮 AAA
I make game engines and tools
https://github.com/nobu-x3
Robert Lewicki @robertlewicki.games AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast.
For more: https://robertlewicki.games/