Reconciling animation state as if the player got hit right after it started throwing a ball. Each animation frame has 100ms, which gives us lot of wiggle room even with high ping. #indiedev #multiplayer
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Reconciling animation state as if the player got hit right after it started throwing a ball. Each animation frame has 100ms, which gives us lot of wiggle room even with high ping. #indiedev #multiplayer
3 likes 0 replies