Simon Green @simesgreen.bsky.social Research Engineer @Meta. AR/VR/MR/WTF. Graphics / ML / Computer vision.
@martinsupitis.bsky.social @martinsupitis.bsky.social
@gpurob.bsky.social @gpurob.bsky.social
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
ForrestTheWoods @forrestthewoods.bsky.social Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
Aafke Gros @aafkegros.bsky.social Check out Microscopy Nodes for handling microscopy data in Blender! Now loading .tif and OME-Zarr with big volume support :)
she/her | IPA: ˈafkə ɡrɔs
jordan @jordan.matelsky.com making computers better using brains and making brains better using computers. computational neuro and dumb little web apps
sticking a steam wand directly into my brain and frothing it like a cappuccino at @kordinglab. senior research scientist at JHU/APL
Will Goldstone @willgoldstone.bsky.social Snr Design Director @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
Wookash Podcast @gameengineering.bsky.social https://youtube.com/@WookashPodcast
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Matthew Wilde @skilful.bsky.social Visual Effects Developer at Valve
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
@filmicworlds.bsky.social @filmicworlds.bsky.social
@sanyrual.bsky.social @sanyrual.bsky.social
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Baste @baste.bsky.social Games programmer, currently at Rain Games. Working on Knuckle Jet!
@dantreble.bsky.social @dantreble.bsky.social
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Gints Zilbalodis @gintszilbalodis.bsky.social Director of Flow(2024) and Away(2019)
Pablo Vazquez @pablovazquez.art Senior Designer at Blender
Co-founder of https://anima.to
Creator of Caminandes cartoon series
https://pablovazquez.art/
@ascentress.bsky.social @ascentress.bsky.social - J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Wumpf @wumpf.bsky.social Developer at https://www.rerun.io/
graphics enthusiast, co-maintainer of #wgpu <3
Previously game engine dev @ Unity & Havok
Stephen Hill @selfshadow.com
Jonas Echterhoff @jechter.bsky.social Computer Programmer, Berlin, ex-Unity
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Ton Roosendaal @tonroosendaal.bsky.social Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Jerome Liard @blackjero.bsky.social Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
Huw Bowles @huw-bowles.bsky.social Procedural@Epic. Gazing out in awe.
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
@rytis-p.bsky.social @rytis-p.bsky.social
@damsku.bsky.social @damsku.bsky.social
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
ruby0x1 @ruby0x1.ca narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 💾🏳️⚧️🏳️🌈
David Neto 🇨🇦 @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
@mrnerf.bsky.social @mrnerf.bsky.social
Martin Vestergaard Madsen @subtilicus.bsky.social Technical Art Director, Stealth Mode
23 years in games.
Dane, living in Sweden.
Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.
Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@meshula.bsky.social @meshula.bsky.social
Jeff Russell @j3ffdr.bsky.social Founder at www.marmoset.co
Graphics Programming
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Arthur @arthurperpixel.bsky.social Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀
Working on github.com/ArthurBrussee/brush
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Krisso @krisso.bsky.social Jumping up and down the stack @Microsoft. Application and game development, 3D graphics and the demoscene.
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
Jenny / Yorii @yoriculaire.bsky.social Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Matthew Wegner @mwegner.com 🤖 Computer Person
Now:
🧑💻 Code/infra at Capy
Before:
◼️ Aztez
🦖 Flashbang/Blurst founder
📋 IGF/GDC curation systems
💰 Indie Fund founding member
🎙️ Independent Games Summit founding advisor
🧶 Fun-Motion (still online!)
🕹️ TIGSource sysadmin
Alex Griffin 🌵 @forbiddencactus.bsky.social Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Eric Smolikowski @esmolikowski.bsky.social Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Jonathan Chambers @joncham.bsky.social Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Greg Seegert @gregseegert.bsky.social Lead graphics programmer / rendering engineer on some of your (OK, my) favorite games. Currently lead engine programmer at The Molasses Flood / CD Projekt RED.
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Larry Gritz @lgritz.bsky.social Film VFX technology blah blah.
Miguel Pozo @pragma37.bsky.social Stylized Rendering nerd.
Viewport & EEVEE module dev at Blender.
#malt3d (http://github.com/bnpr/Malt) creator.
Jim Tilander @jtilander.bsky.social Used to be a game developer.
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Neil Trevett @neilt3d.bsky.social VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Mikko Strandborg @strandborg.bsky.social Co-Founder at Distance Technologies
Jaap van Muijden @jaapnull.bsky.social Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Paul Demeulenaere @shadi3st.bsky.social Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
Guillaume WERLÉ @666uille.bsky.social Rendering Architect
aka Guille / Cocoon #demoscene
Ivan-Assen Ivanov 🇧🇬 @ivanassen.bsky.social CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Ralph Hauwert @unitzeroone.bsky.social I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Stefano Cristiano @pagghiu.bsky.social Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Amanda Rush @batmandar.bsky.social Games Industry. Producer/Project manager Lead, formerly at WB Games/Unity. Consulting and working on personal projects. Collecting waifus and cats. I love artists, game dev and gaming. <3
Jesse Stiller @aquageneral.bsky.social Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev