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ARez @arezdev.de · May 17

Found some time today and implemented torpedoes. They use an algorithm called "proportional navigation". Quite happy to get this done :) So next up is a hitbox system #gamedev #indiedev #screenshotsaturday #expanse #godot

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TechGoblin 🌰🌱🌳 · Aug 16

Those plasma explosion effects are sick! I'm working on a more stylized space game but I'm still a beginner in learning shaders and stuff.

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