Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Karl Schmidt @karlschmidt.net Strategic Technology Advisor. I help creatives bring their visions to life.
Former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
karlschmidt.net
debugbetter.com
Eugene Griskov @grisevg.bsky.social Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
I3D Symposium @i3dsymposium.org ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Elias Steurer @kelteseth.bsky.social 🇪🇺🇩🇪 Creator of FOSS http://screen-play.app mostly C++/Rust. #GodotEngine #QtFramework
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Matheus Lima @terriblesoftware.org 💡 Posting about Software, Management, and Tech
👨💻 Engineering Manager @ Tremendous
🚀 Previously, Sr. Software Engineer @ Carta
✍️ terriblesoftware.org
A MAZE. @amazefest.bsky.social Label for Games and Playful Media.
A MAZE. / Berlin 2027 - 16th edition - May 5-8
A MAZE. Shop-Gallery - Summer break - Greifswalder Str. 14, Berlin
#arthousegames #indiegames #space #positivechaos #berlin #playfulmedia #AMaze2026
Ruslan Kutdusov @ruslankutdusov.bsky.social Rendering@Saber
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Clément Grégoire @lectem.bsky.social French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Sebastian Schöner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Mattias Liljeson @mliljeson.bsky.social
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Paweł Feldman @feldek.bsky.social Video games 4 life, 11 bit studios CBDO
Guy Davidson 🌈 @hatcat01.bsky.social Maker of games.
Ihor Szlachtycz 🇺🇦 @iszlachtycz.bsky.social DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
Marco Castorina @marcocastorina.bsky.social Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
Nathan Hoobler @hoobler.net Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
j4 @j4nw.com indie game dev, made j4nw.com/pawnbarian
Asmozan @asmozan.bsky.social Game Developer by day, Gamer by night
Grzybojad (Adam) @grzybojad.bsky.social Game programmer, sometimes designer
📍Tokyo, Japan
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Dmytro "Boolka" Bulatov @devaniti.bsky.social Just another render dev
InstLatX64 @instlatx64.bsky.social x86/x64, SIMD, #AVX512, "Aha!" moments.
I have been writing code since 1986.
Budapest, Europe
https://instlatx64.github.io/InstLatx64/
BoyC @boyc.conspiracy.hu Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Gargaj @gargaj.umlaut.hu Polyurethane audio breeder / semi-organic code regurgitation trooper
colour-science @colour-science.bsky.social Colour Science for Python
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.- T Tobias Berghoff @tobiasberghoff.bsky.social gpu psychiatrist @ SIE PSS ATG
emilk @ernerfeldt.bsky.social Rust coder, creator of egui.rs, CTO of Rerun.io- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Francesco Cifariello Ciardi @fcifacia.bsky.social Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Sergii Biloshytskyi 🇺🇦 @alariq.bsky.social Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alariq@mastodon.gamedev.place
Snorri Sturluson @snorristurluso7.bsky.social Veteran game developer, currently Core Tech Lead at Unknown Worlds Entertainment working on Subnautica 2.
Previous companies include Arctic Theory, CCP (EVE Online), EA (Sims), Midway Games West (Gauntlet Legends).
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Jay Mattis @braindx.bsky.social Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Anton Schreiner @aschrein.bsky.social Gfx and ML
Tim Gfrerer @tgfrerer.bsky.social mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Lou @aurolou.bsky.social GPU Developer Technology Engineer- D Dworzo @dworzo.bsky.social
Nikita Krupitskas @krupitskas.bsky.social accelerating rendering
ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
Daniel Quach @danielquach.bsky.social Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
@carcinizer.bsky.social @carcinizer.bsky.social
John Campbell @daddygame.dev Technical Director @triangularpixels.com
#gamedev #indiedev
daddygame.dev
Humus @humus512.bsky.social Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Jonas Pfeiffer 🌿 @polygonas.bsky.social he/him • 3D artist at @tinyroargames.bsky.social • in my own time working on "Heart Drive", a driving 'n' fishing game • inst: https://www.instagram.com/_polygonas/
Mitch M @iamhand.bsky.social Shader Warlock
Technical Artist @ Tuatara
VFX Artist
Animator
Working on a metroidvania shooter with friends.
Blog: https://mitchmcclellan.com/
#2dfx #techart #rtvfx #vfx
Delaney King (She/Her/Whomst) @delaneyking.bsky.social Senior videogame tech artist /art director.
Unreal Tournament 04, Dragonage, D&D Online, God of War: Chains of Olympus, Stellaris, Civ IV + more. VFX Where The Wild Things Are.
https://www.delaneyking.com
Arnau Aguilar @arnauaguilar.bsky.social Portfolio: https://sites.google.com/view/arnauaguilar/home
He/Him, Technical-Artist at Hexworks working on Lords of the Fallen
Former Technical-Artistat: Melbot, SmilegateBCN and LinceWorks
Jay Broderick @cosmicjaybird.bsky.social ✨ Painter ✨Tech Art ✨ Game dev ✨ Links: https://linktr.ee/cosmicjaybird
Senior Technical Artist @flixinteractive / Indiedev / Ex-Games Design Lecturer
#indiedev #techart #painter #gamedev #BAFTAConnect
(she/her) 🏳️⚧️ 📍 Stroud, UK
Mulm 🤝 Lhannan @mulm.bsky.social Technical artist and game art generalist. VR avatar knowledge haver. No AI, NFT, crypto or techbro, rather I'd like a cool rock or a neat looking plant.
http://rikkejansen.webflow.io
Roystan @roystan.net Face it, if hoinking did not pay, there would be very few hogs.
https://roystan.net/
https://www.twitch.tv/roystanhonks
https://store.steampowered.com/app/1116540/DAVIGO_VR_vs_PC/
Nick Carver @nickcarver.bsky.social Artist & developer making a cool thing with cool people. Prev: Riot, Blizzard, Epic, Heart Machine, Phoenix Labs, Wildlife, FRD. Inventor of the Crumpwich.
Alan Zucconi @alanzucconi.com Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Keijiro Takahashi @keijiro.bsky.social A Unity employee
ZappForThat @zappforthat.bsky.social Tech-Artist staring directly at the sun, shading pixels instead of paper. Stylized Rendering R&D.
Ex: Riot 👊🏻, Niantic, & Indie. Made InnerSpace.
🎨 https://www.stevezapata.com
🔗 https://linktr.ee/zappforthat
Joyrok @joyrok.bsky.social joyrok.com
Always Learning.
Loves shaders, baking bread, woodworking, and trying new things
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Panthavma @panthavma.bsky.social Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
Jón Kristinsson @jonkk.bsky.social art, motion graphics, hobby gamedev -
working on Tiny Tires in my free time 🏁🚗
full-time work at framebyframe.dk
🚗 tinytires.com
🌐 kristinsson.dk
✏️ pointclicking.com
Ewoud 🔜 Gamescom @ewoud.dev ✏️ indie tech artist
👀 made SCHiM
🎮 console porting
🔮 shaders!
SCHiM - https://schimgame.com/
website - https://ewoud.dev/
InProgress @inprog.bsky.social Sr Tech Artist formerly @Warp Digital, Double11. All opinions are my own
Solo dev on Project Kusanagi
pfp by Ilya Kuvshinov (not a commission, just crediting)
Raveen Rajadorai @ollarin.bsky.social ⚒️ Technical Artist at SupergiantGames working on #Hades2
🎭 BAFTA Member
🎨 https://www.artstation.com/ollarin
📃 Previously: Creative Assembly, Polygon Pictures
OG_ArchNME @og-archnme.bsky.social Technical Artist from Maryland.
- I love vibrant and colorful art styles and cool VFX!
- Looking For Work! -
https://saimawallarts.artstation.com/
Liam @ GamingOnLinux @gamingonlinux.com News + Opinions. UK based. One person mostly.
Support on Patreon: http://patreon.com/gamingonlinux
https://www.gamingonlinux.com (official account).
Email tips: contact@gamingonlinux.com
Young Horses @younghorses.com Creators of Bugsnax & Octodad! Out NOW PS5, PS4, EGS, Xbox Series X|S, Windows 10, Steam, and Nintendo Switch eShop! Join our Discord at http://discord.gg/younghorses . Links to our games and places to buy them -> bugsnax.com | octodad.com
Necrosoft Games @necrosoftgames.com Necrosoft Games makes tiny entertainments for your fun receptacles. Demonschool, Hyper Gunsport, Gunhouse - all available, and all pretty good!
linktr.ee/necrosoftgames
Jorge M. Carvalho 🐳 Wishlist Townseek on Steam! 🧭 @jorgegamedev.com Portuguese Game Developer 🎮 He/Him ✨ Co-Founder and Lead Developer at @whalesandgames.com 🐋 Working on #townseek, an exploration-trading game! Wishlist at s.team/a/1659360! 🧭
Kitfox Games 🦊 @kitfoxgames.com 🔸 Making intriguing worlds with heart
🔸 Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts, Thousand Hells
🔸 Join: http://discord.gg/kitfoxgames
Ron Gilbert @grumpygamer.com Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Big Fan Games @bigfangames.com Video game adaptations of our favorite movies, comics, and more - from the best indie devs in the biz.
Hi, Big Fan. A new label from Devolver Digital.
https://bigfangames.com/
Caves of Qud @cavesofqud.com Caves of Qud is a science fantasy RPG & roguelike epic, built on deep simulation, set in an intricately etched, far-future world.
🚀 2025 Hugo Award for Best Game
🖥️ PC Gamer Top 100 games of 2019, 2020, and 2024.
🍄 by Freehold Games & Kitfox Games 🍄