Ash (scope creep enthusiast) @ashgame.dev · May 21

Maybe I'm misunderstanding the issue, but you can set and change loop modes at runtime for AudioStreamPlayers that are using ogg or mp3 (I'm not sure about other formats but wav doesn't seem to work)

1 likes 1 replies

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Replies

Pai · May 21

I can't seem to find a corresponding API method in the docs, though, for AudioStreamPlayer{,2D,3D} Thing is, the fact this option exists in the editor implies it *must actually exist somewhere*. I'm using C# and Intellisense isn't being much help either. Am I missing something here?