Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Hard Rock @hardrockcode.bsky.social Game developer, programmer. starsdev.com
dnishi @dnishi.bsky.social Expert Technical Artist at Ubi Massive
@phyrefli.bsky.social @phyrefli.bsky.social
jojoludens @jojoludens.bsky.social Together we play and grow
https://jojoscript.itch.io/
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Bernat Muñoz @shashclp.bsky.social Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Jesper Skoog @jesperskoog.bsky.social Expert animator at Massive Entertainment a Ubisoft Studio
@jaylalovaa.bsky.social @jaylalovaa.bsky.social - T Tiago @tiagocarvalho.bsky.social
Martin Vestergaard Madsen @subtilicus.bsky.social Technical Art Director, Stealth Mode
23 years in games.
Dane, living in Sweden.
Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.
Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
Polygonal Dreams ⋆ @polygonaldreams.bsky.social ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ₊‧ ୨୧ ‧₊
⠀⠀⠀⠀⠀꒰ 𝑆𝑢𝑟𝑣𝑖𝑣𝑎𝑙 ℋ𝑜𝑟𝑟𝑜𝑟 𝑓𝑎𝑛 𝑝𝑎𝑔𝑒 ꒱
⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
⠀⠀⠀⠀⠀⠀⠀ 𝑖𝑔: @polygonaldreams⠀⠀ ⠀⠀⠀⠀
@crapocroak.bsky.social @crapocroak.bsky.social
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Filippo Nori @fnori.bsky.social AI Engineer @ Playground Games
@sergei-am.bsky.social @sergei-am.bsky.social Real-time rendering, optimization & UE5.
TD @ Creative Assembly Sofia
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Chas. Boyd @kazimiro.bsky.social GPU languages at AMD
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker