_baerthe @baerthe.com · Mar 19

Having too much fun with shaders. Spent several hours reworking the CRT effect and making it "worse." Adding in subpixel smearing, border to the vignette, fake reflections and dust/smudges, pixel bloom, better scan lines. Also implemented a Kenney cursor display :) #KenneyNL #Godot #CSharp

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_baerthe · Mar 26

I should finally mention the point of this project is to just familiarize myself with Godot by making an arcade game shell that runs a handful of arcade games with increasing complexity (inspired by the 20game challenge). Currently working on Frogger. Next working on Galaga.

_baerthe · Mar 19

less important: added scoring system, settings menu and resolution system, scaling system, fully completed the save/load system for both scores and settings, fix a few dozen bugs and optimized dependencies. Anything but adding the third game pack :)