Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
@themaister.bsky.social @themaister.bsky.social
Casebook 1899 - The Leipzig Murders @homonarransstudio.bsky.social Solo-dev of the point-and-click adventure Casebook 1899 - The Leipzig Murders. 📯 OUT NOW on Steam
https://store.steampowered.com/app/1841190/Casebook_1899__The_Leipzig_Murders/
@c0de517e.bsky.social @c0de517e.bsky.social
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
GameDevGrzesiek @gwatroba.com Gamer, programmer, guitar-based music maniac, hardcore reader and movie watcher.
dalton @dalton.gd Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Alex @thealexroyer.bsky.social Art degrees are shit, programming degrees are shit.
All I want is revenge.
http://backloggd.com/u/Alexroyer
https://letterboxd.com/Alexroyer/
(Art from Puparia by Shingo Tamagawa). He/Him.
Oskar Świerad @techartaid.com Tutorials, articles, UE5 ➡️ http://techartaid.com
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
oTTeuM 🦀 @otteum.bsky.social Mastering Rust; Level: Beginner
https://otteumstudio.substack.com/
@dominicbw.bsky.social @dominicbw.bsky.social
Tom Looman @tomlooman.bsky.social tomlooman.com
Unreal Engine Developer. Making Courses for Indies & AAA Studios
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Marek Adamski @korinoo.bsky.social I do level design
Currently at Bloober Team
Martin Caine @martincaine.com Solo Indie Dev working on Positron (out now on Steam). Also: Senior Programmer at @Rebellion.com North (formerly TickTock Games).
Karolis Pilypas @pilypas.bsky.social Click click pardon
📸🎮🖋️
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
@davidr9.bsky.social @davidr9.bsky.social 🇫🇷 Game Dev / Technical Artist
Pat Wainwright @patwainwright.bsky.social Fyre Walk With Me
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
WeaponizedFunk @sulinski.dev
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Greg Rice @gregrice.bsky.social @PlayStation, @dayofthedevs, prev @DoubleFine
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Jeff Preshing @preshing.bsky.social Canadian computer programmer
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Engine Software @enginesoftware.bsky.social Independently owned game development studio founded in 1995. ■ Developer ■ Co-Developer ■ Handheld specialist ■ We like coffee ■ Porting powerhouse ■ Suda51 loves us ■ 30 years, 200+ games, 0 lawsuits.
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Sean Barrett @nothings.bsky.social 🏳️🌈 ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Bent Stamnes @gloom303.com Graphics & rendering person, musician & audio engineer. ½ of the drum and bass duo Sophon. Co-founder of Nerd Nation Records. Siggraph Asia 2025 Real-Time Live Chair. He/him. Occasional public speaker. Highly sought after dinner guest.
arabek @arabek.bsky.social demosceener, sysadmin.
YAGER Development @yagerdev.bsky.social TRUE TO THE GAME - YAGER is a berlin-based video game developer. #Dreadnought #SpecOpsTheLine #TheCycleGame working with #UnrealEngine
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
2DArray @2darray.bsky.social i make games and silly code demos.
some free gamedev tutorials:
http://demoman.net
buy "Trackminia" on the Playdate:
https://play.date/games/trackminia/
older games:
http://2darray.itch.io
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Graham Wihlidal @gwihlidal.bsky.social Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Matt Hargett @matthargett.bsky.social coding since 1984. writing songs since 1996. husband since 2000. dad since 2015. 2X founder, currently of Rebecker Specialties. ex-LG, PlayStation, Roblox.
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Media Molecule @mediamolecule.com Official account of Mm, creators & developers of award winning games #LittleBigPlanet, #LittleBigPlanet2, #Tearaway & #Dreams. Part of PlayStation Studios.
Website: www.mediamolecule.com
Alain Galvan @alainxyz.bsky.social 🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
AMD GPUOpen @gpuopen.bsky.social We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Anton Kaplanyan @kaplanyan.bsky.social Real-time and offline rendering, gamedev, GPU hw
Moth Doctor @mothdoctor.bsky.social Technical Director at Fool's Theory. Working on The Witcher 1 remake. Recently released The Thaumaturge.
Awarded with #BAFTA for #EthanCarter.
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
11 bit studios @11bitstudios.bsky.social A video games company devoted to creating and publishing meaningful games. Join our discord! http://discord.gg/11bitstudios
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Eric Lengyel @ericlengyel.bsky.social • Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Brooke Hodgman 🏳️🌈🏳️⚧️🍉; @brookehodgman.bsky.social https://mastodon.gamedev.place/@Hodgman
Independent game, graphics, engine programmer in Melbourne, Australia.
Working on http://22series.com at GOATi Entertainment
mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals.
Opinions r from an alien operating inside my head👽
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!- P Piotr Michniewski @pmichniewski.bsky.social
Patryk / Akawist @akawist.bsky.social Gaming geek working on his dream projects.
Let’s talk gamedev & gamemarketing.
Elden Ring 🌕 @eldenring.bsky.social #ELDENRING ushers in a new world created by Hidetaka Miyazaki & George R. R. Martin. ESRB rating: M | PEGI 16
David Springate @davidspringate.bsky.social Chief Engineer, Fable @ Playground Games. Views are mine. Personal account. Previous works: DIRT 5, a number of Lego games, Sonic Racing Transformed. Loves FFXI and Japanese retro videogames!
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Jason Schreier @jasonschreier.bsky.social Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | Email: jschreier@gmail.com | Signal: jschreier.10
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Rufus Kubica @rufusblackwood.bsky.social External Development Director at 11 bit studios.
📺 BAFTA Member
🐋 Official WDC Ambassador
🎮 Gaming Mentor for Swiss Games
Lukasz Kukawski @lkukawski.bsky.social Doing PR and Marketing in gaming industry. PR & marketing guy
at 11 bit studios
Talks about 🎮 and 🏀
Jonathan @itsafeature.bsky.social Principal Software Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
velocity @vlct.bsky.social Emulation, reverse engineering, graphics
@RPCS3, @Vita3K, @FFmpeg, etc 丨 Software Engineer @kryptoslogic
I post art sometimes 丨 https://twitter.com/VelocityRaptor6
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
Krystian Komisarek @imaginaryblend.bsky.social #UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app