Mark @bearlikelion.com · Jan 27

I find optimization to be FUN! #GodotEngine profiler makes it easy to see where you can improve. The previous max enemy cap was 240 due to frame rate issues, now I can get up to 1k enemies above 60fps! (Capped at 600 because 1k is too hard) #indiedev #gamedev #indiegamedev

16 likes 2 replies

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Replies

Daniel 🎮 · Jan 27

I love the profiler, but I wish it worked with c# 👎🏻

@sworderist.bsky.social · Jan 28

would you mind sharing some of the optimizations you made to getting to your current cap?