Ben Beilharz @ben.graphics · Jun 19

Went back to C++ and got stuff done on my renderer, which I officially call now: ボンド (because Bond in Spy x Family is the best doggo spy-x-family.fandom.com/wiki/Bond_Fo...). I implemented the preview window, in which we accumulate the samples in a framebuffer and draw for each updated tile. 1/3

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Ben Beilharz · Jun 19

The renderer now implements: - direct + unidirectional path tracing with MIS + NEE - MNEE for SD+S paths to resolve caustics properly (which is why the render above is taking its time) - diffuse, roughdielectrics, dielectrics, roughconductors and conductors - point and area lights - SAH BVH 2/3