I modeled my problem via deeply nested structs. Game -> list of Round -> list of Player -> Hand -> List of Cards To update a player's hand I've had to write lots of deeply cohesive methods in different modules.
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I modeled my problem via deeply nested structs. Game -> list of Round -> list of Player -> Hand -> List of Cards To update a player's hand I've had to write lots of deeply cohesive methods in different modules.
0 likes 1 replies