#UnityTips "hasChanged" is a public bool on a Transform, which will turn true if the transform was modified (whenever its matrix is recalculated). It will stay true until you manually change it back. #gamedev #indiedev
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#UnityTips "hasChanged" is a public bool on a Transform, which will turn true if the transform was modified (whenever its matrix is recalculated). It will stay true until you manually change it back. #gamedev #indiedev
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