Binary Impact @binaryimpact.de · May 21

#UnitysTips Vsync is part of the project quality settings. If you want to give the player access to this setting you can store an int in the PlayerPrefs and set it on scene start. Our example stores "Don*t sync" & "Every V Blank" for the use in a toggle field👇 #gamedev #indiedev

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Xypher Orion · May 21

Unity should revise this to be a launch argument and read a config well before it starts rendering. I hate how shoehorned this solution is.