Ben @binarymoon.bsky.social · Jul 2

I've been working on a random landscape generator for my retro 3d engine. This is far more complex than I had imagined it would be when I started. Means I can make skies easily for games. #javascript #indiedev #indiegames #gamedev

19 likes 4 replies

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Replies

Falling Up Stairs Games · Jul 2

These are beautiful

GameBrief · Jul 2

procedural skies for a retro 3d engine sounds like the part that eats way more time than terrain. is the complexity in the noise function or making it read right at low poly counts?

Ben · Jul 2

If you look closely at the images you may notice some mistakes. I am working to fix them. Also now I've used them in engine, I can see the suns are drawn far too large. Lots of tweaking needed to make them usable in the real world. But I thought this grid looked nice so here we are 😊