Lost In Cult @lostincult.co.uk Video Game Culture, Preserved. Award Winning Creative Studio & No.1 Bestselling Book Publisher Est. 2020.
lostincult.co.uk
AstralShift @astralshiftpro.com Developers of Little Goody Two Shoes and Pocket Mirror ~ GoldenerTraum.
Now developing @hellmaidengame ❤️🔥
✨linktr.ee/AstralShiftPro
💌contact@astralshiftpro.com
🌍Portugal based indie game studio
Read-Only Memory @readonlymemory.com Publisher of books on videogames and worldbuilding est. 2012
https://readonlymemory.com
https://readonlymemory.com/collections/selects
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Matt Oztalay (He/Him) @mattoztalay.bsky.social Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Velan Studios @velanstudios.com Independent by choice. Inventive by nature. Making games worth caring about since 2016.
Rob Ford @robfordmancs.bsky.social Politics Professor, University of Manchester. Sky News Elections Analyst
Author of "The British General Election of 2024" & "Brexitland". All takes are mine only.
"The Swingometer", is here: https://swingometer.substack.com/
https://www.robertford.net/
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Daniel Quach @danielquach.bsky.social Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
Arvid Gerstmann @arvid.io Principal Engineer/Architect with 10+ years experience | Rust 🦀 | C & C++| Embedded, Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
Allen Pestaluky @allenwp.bsky.social He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.
https://allenwp.com
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
unreal🌱garden @unreal-garden.com Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Phil Dutré 🇧🇪🇪🇺🇺🇦🇬🇱 @philipdutre.bsky.social #Professor, #KULeuven #ComputerScience, #Geek4life, #ComputerGraphics, #universiteit, #HigherEducation, #hogeronderwijs, #onderwijs, #MilitaryHistory, #Wargaming, #Tolkien, #LedZep, #booklover #doglover. Messages = pers opinions.
Wario64 @wario64.bsky.social Video games & deals. I post deals which may contain affiliate links. As an Amazon Associate I earn from qualifying purchases. Epic Creator Code: Wario64
Robin-Yann Storm @rystorm.com Freelance Tool Design Director, Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
I get really excited about workflows!
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev
Double Fine @doublefine.com Official source of Action Posts from Double Fine Productions, creators of Psychonauts, Brütal Legend, Broken Age, RAD, and Keeper
https://www.doublefine.com
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
William Faucher @williamfaucher.bsky.social Unreal Engine Artist, Photographer
Canadian-born 🇨🇦 Norway-based 🇳🇴
Unreal Camille @shedoesartstuff.bsky.social Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Have I Been Pwned @haveibeenpwned.com Check if you have an email address or password that has been compromised in a data breach. Created and maintained by
@troyhunt.com.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Bruno Dias @brunodias.dev Video game writer and and narrative designer.
Personal blog: https://azhdarchid.com/
Fediverse profile: https://azhdarchid.online/@bruno
Full bio: https://brunodias.dev/bio/
THESE POSTS ARE PROVIDED ‘AS-IS’ WITHOUT WARRANTY OF ANY KIND
Joplin @joplinapp.bsky.social The secure open source note-taking app. Capture your thoughts and access them from any device.
joplinapp.org
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
superfunc @superfunc.bsky.social video games
🌜 czar @ yoyogigames
🌞 HW @ playstation
· interested in perf stuff, custom engines
· made Gun Trails for playdate (https://play.date/games/gun-trails/)
· previously at that's no moon, nvidia, netflix, disney and pixar
Tom Warren @tomwarren.co.uk Senior Correspondent @theverge.com ║ Sign up to Notepad, my weekly newsletter on Microsoft's big bets at http://theverge.com/notepad ║ Tips? msg me on Signal: tomwarren.01
@fabricen.bsky.social @fabricen.bsky.social
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@filmicworlds.bsky.social @filmicworlds.bsky.social
Sy Brand @tartanllama.xyz bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Godot Foundation @godot.foundation Non-profit organization taking good care of the @godotengine.org project 🤖
Donate here: https://fund.godotengine.org/
🔗 https://links.godotengine.org/
W4 Games @w4games.com Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
Lucas Alber @lalber.bsky.social www.lalber.org
Opinions are my own.
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Refold @refoldgames.bsky.social Refold is a trusted game technology partner and games studio located in Stockholm.
Falco Girgis @falcogirgis.bsky.social Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Bernat Muñoz @shashclp.bsky.social Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
GOTO Conferences @gotocon.com #GOTO Presents the Brightest Minds in Tech.
Check out GOTO Conferences.
https://gotopia.tech
https://www.youtube.com/@GOTO-
.NET @dot.net Free. Cross-platform. Open source. A developer platform for building all your apps. Run by the .NET Community team at Microsoft.
Turtletoy @turtletoy.net https://turtletoy.net - Create your generative art online using a minimalistic JavaScript Turtle graphics API.
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Daniel Assunção @danibma.bsky.social Engine Programmer @Realmforge Studios
Arman Uguray @armansito.bsky.social Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
Navonil (Neil) Mukherjee @wedusk.bsky.social Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)
Twitter account: @wedusk101
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Lou @aurolou.bsky.social GPU Developer Technology Engineer
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Staff Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Dominik Lazarek @domlaz.bsky.social Principal Engine Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Bryan McNett @bryanmcnett.bsky.social graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine- S Sam Willis @swillis.bsky.social Rendering Programmer @ Santa Monica Studio
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
42yeah @42yeah.is Graphics engineer @ Tencent
Blog: https://blog.42yeah.is
Stef Levesque @stef-levesque.bsky.social VFX programmer at EA Frostbite.
My opinions my own.
Stan IW @staniw.bsky.social Game maker / game engine programmer.
Currently working on Frostbite (Audio) @ EA.
Indie game: @thewakingknot.com https://thewakingknot.com/
Opinions are my own.
Alexander Demyanenko @track33r.bsky.social Graphics @ Blizzard
Arthur Medeiros @ammedeiros.bsky.social graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Emilio López @redorav.bsky.social Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
Andrew Grant @andrewgrant.bsky.social Engineering @ Epic Games
Wojtek Sterna @wojtsterna.bsky.social Principal Engine Programmer at Flying Wild Hog 🐖
Formerly: NVIDIA, id Software, CD PROJEKT RED, Saxo Bank
Professional 🐱 petter
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Andrew Henninger @databyss.com Lead Engineer at @rockstargames.com
My views are my own. He/Him.
Gabe Rundlett @gaberundlett.bsky.social I love Vulkan
Rendering Engineer at Tuxedo Labs
Marco Vallario @markskyzoid.bsky.social Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Bipul Mohanto @bim24.bsky.social Real-time PBR enthusiast.
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Bartosz Lipiński @bartoszlipinski.bsky.social Video Games Engine/Rendering Programmer. Head of Technology @11bit Studios.
Sam Cho @ygility.bsky.social Senior Core Engineer @ 2K Games - 31st Union.
Prev: Ubisoft, SIE
Engine/rendering programmer.
Matt McDonald @lordzargon.bsky.social Rendering performance enthusiast
Principal Tech Artist at Blazing Griffin
Tech Art consulting & outsourcing
Prev: nDreams, Azra Games, Alta Reality, Maze Theory, Jagex, Totem Arts
Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
Ahmed Hesham @3a2l.bsky.social GPU Compute @ Arm
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Benoit Toth @ahzenrei.bsky.social Engine / Graphics programmer at Shiro games. Previously at Ubisoft.
Andreas Meletiadis Megas @zakatos.bsky.social Game Dev/Programmer @supermassivegames.bsky.social
Into programming(duh), gigs , tabletop games and sailing.
These are my personal views.
Alex Silverman @thesilverman.bsky.social Senior Software Engineer @NetherRealm | Free Palestine | BLM | Trans rights are human rights | Abortion is healthcare | I do engine/physics/cloth work with awesome people | Opinions are mine
Superluminal @superluminal.eu Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Andrés Valencia Téllez @andresvalencia.bsky.social Senior Graphics Engineer @ Larian Studios
Oleksandr Koshlo @okoshlo.bsky.social Principal Rendering Engineer at Elsewhere Entertainment. Before: render architect at Massive Entertainment - Division 2, Avatar, Star Wars Outlaws
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Juan A. H. Cánovas @yordrar.bsky.social Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast