Birdmask Studio @birdmaskstudio.bsky.social · Jul 2

Did a test today. The actor picks random points in front of himself to point his torch at. So this is no input from me, how the current set up handles just randomly looking around by itself. #proceduralAnimation #gamedev #videogames

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Birdmask Studio · Jul 2

Seeing as he doesn't even have any of the rotation clamps or anti self collisions in this, it does pretty well. Anyway I'll be stuck in code clean up and sorting for a bit, so probably less visual updates till I sort through that, still this is a nice milestone point for now.

Great ideas, smart brain · Jul 2

This is great! I love this kind of thing The only thing that stands out to me is that the way the focus point moves feels a bit stiff. A different easing function might help there. I would also be curious to see what it looks like if you add a little bit of relative movement to the point