Biscuit Factory Games @biscuitfactorygames.com · Feb 12

One of the neat things on our chef brawling project is we've been getting to try out @unity.com 's new graph tooling to let @evegoldenwoods.bsky.social make up enemy behavior designs and implement them directly without being dependent on code changes for logic improvement!

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Biscuit Factory Games · Feb 12

This is a cool workflow improvement from Tree Kingdoms where any big enemy change needed @danyoutohell.bsky.social and @codebirduk.bsky.social to have a big ole chat about it and for Jen to do all the code work. This should let us quickly implement and iterate a bunch of enemy behaviors as we go!