Virgill @virgill74.bsky.social demoscener, generative artist, retro computing, chiptune composer
@ahmidou.bsky.social @ahmidou.bsky.social Director|Character Artist/TD|Developer.
Character TD/Technical Artist @ Apple
Previously Character TD @ Eidos/MPC/HybrideVFX/Animal Logic
Conchita's Canvas @conchitascanvas.bsky.social Acrylic and watercolor paintings by Conchita Le
BA in Sculpture and Design
Artista Latina viviendo en San Diego
Disabled artist, wheelchair user
Nature, Fantasy, Portraits, SciFi
youtube.com/@conchitascanvas
lain @art.lynn.cat i'm just being me, and i'm
🐇 everywhere:
――――――――
🔌 http://bark.lynn.cat
――――――――
💸 https://ko-fi.com/lynn
―――――――――
💬 https://t.me/lynndoesart
――――――――――
🍼 @toddler.cat
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🐰 @lynn.cat
Arve Aksnes @arveaksnes75.bsky.social Physicist (PhD in Space Physics), High-School Science Teacher in Bergen/Norway, Big Fan of @meidastouch.bsky.social 🇺🇸. Go Ukraine 🇺🇦! Supporter of the best football team in the world - Brann 🇳🇴❤️
BiTeMp @bitempress.bsky.social Creating pixel art and sharing indie games!
Follow to keep up with my work!
Isidor @isidor.rs I make Extremely detailed music! Immerse yourself into my futuristic soundscapes, I am a boundarypushing synthwave producer at #NewRetroWave Your own music guide!
Supported by Reveal Sound!
DM for mix and master!⬇️
My music
https://hyperfollow.com/Isidor
Pudi 🍮 @pudi.bsky.social Tech Artist and Software Engineer | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
🚫 No AI and AI Training 🚫
blinry @blinry.org Computer science, art, game design. Values autonomy, creativity and curiosity. Polyamorous. Introverted, organized. Humanist. Recurse Center, Jugend Hackt, CCC.
https://blinry.org • https://chaos.social/@blinry
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Birdie Tam @birdietam.art I draw cute stuff and make pottery!
Based in Sweden 🇸🇪
Check out my shop if you like cute animal stuff :D
www.birdietam.art
Paul-Jan @paul-jan.bsky.social Owner of Epona Labs. Demoscene as The Watcher^TUHB. The best experiments go *boom*.
castpixel ⚧️⚢ @castpixel.bsky.social 🎨 Senior game artist and art director with 20 years of experience | 🎮 Pixel artist & gamedev | Playdate dev | ⚧️⚢
🍉 🇵🇸
Clients: Mojang (Minecraft), WB Games, Hasbro, SEGA, Panic, Unity, IDW
📬 christina.neofotistou@gmail.com
🎨 castpixel.artstation.com
Alchemist's Journal @alchemistsjournal.bsky.social native american game dev with a diploma in audio engineering.
ᒣᑕᐧᐁᐧᐃᓐ
Metawewinstudios.com
__ct__4LunaFv @moonbase.lgbt 30-something queer with several cameras
she/it
see also: https://pony.social/@luna
Caius Worthen @animawish.bsky.social Gamedev (he/him)
http://mastodon.social/@Wish
https://twitter.com/animawish
Javier Parrao @cptrenko.bsky.social Senior Unity dev at Gala Games
C++, C# gamedev.
My opinion are personal
El/He/Him
The Meteoriks @meteoriks.bsky.social Celebrating the best #demoscene productions - with you!
www.meteoriks.org
gingerBill @gingerbill.org I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen- M xem @maximeeuziere.bsky.social
Thomas Hooper @tdhooper.bsky.social Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Towaki Takikawa @yongyuanxi.bsky.social outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Silvia Sellán @silviasellan.bsky.social Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Rohan Sawhney @rohansawhney.bsky.social http://www.rohansawhney.io
Jaakko Lehtinen @jaakkolehtinen.bsky.social Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Emily Whiting @whiting.bsky.social Faculty in CS at Boston University working on graphics and fabrication
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Noam Aigerman @noamiko.bsky.social Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Maneesh Agrawala @magrawala.bsky.social Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Keunhong Park @keunhong.bsky.social Pre-training lead at World Labs. Former research scientist at Google. Ph.D UWCSE.
📍 San Francisco 🔗 keunhong.com
Noah Snavely @snavely.bsky.social 3D vision fanatic
http://snavely.io
Michiel van de Panne @mvandepanne.bsky.social UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Joey Litalien @joeylitalien.bsky.social Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Dario Seyb @dseyb.bsky.social Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
Julie Digne @jdigne.bsky.social CNRS Researcher in Geometry Processing at Liris, Lyon
(views are my own)
https://perso.liris.cnrs.fr/julie.digne/
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Esther Lin @estheroate.bsky.social CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
Masha Sh. @shumash.bsky.social Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
Ana Dodik @handle.invalid Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Tzu-Mao Li @tzumaoli.bsky.social https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Daniele Panozzo @danielepanozzo.bsky.social danielepanozzo.com
Matt Keeter @mattkeeter.com ✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Valentin Deschaintre @vdeschaintre.bsky.social Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Itzik Ben Shabat @sitzikbs.bsky.social 🇮🇱 Researcher / Educator / Father / Podcaster. Creator of 3D computer vision algorithms. Follow the podcast feed at @talking-papers.bsky.social
🔗 itzikbs.com
James Tompkin @jamestompkin.bsky.social 📸 jamestompkin.com and visual.cs.brown.edu 📸
Christian Laforte @chrlaf.bsky.social ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Justin Solomon @justinmsolomon.bsky.social Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
George Kopanas @grgkopanas.bsky.social Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
Amir Vaxman @amirvaxman-dgp.bsky.social Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
Johan Peitz - picoCAD 2 is out! @johanpeitz.com #pixelart and #lofi enthusiast obsessing over small games with big pixels.
Get picoCAD 2 - https://s.team/a/3675940
Wishlist Icy Tower - http://s.team/a/3014860
Get the inside scoop with my newsletter:
💌 https://apskeppet.se/newsletter.html
ruby0x1 @ruby0x1.ca narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 💾🏳️⚧️🏳️🌈
Noel Berry @noelfb.bsky.social Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on City of None and Jumper at EXOK.
www.noelberry.ca
Liz Alfos @touloutoumou.bsky.social Monster girl ; Mischief Maker ; Weird Internet Elder
she/they 🏳️⚧️
run the museumofscreens.bsky.social
Avatar by chimeracauldron.bsky.social
https://touloutoumou.com/
æon @aeon.bsky.social gamedev: The Black Tower, Slayers X, Gatefold, Folia; Vanitera ref
https://icosahedron.website/@aeonofdiscord
Rodrigo Monteiro @amzeratul.bsky.social CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!).
Created Halley Game Engine & Aegisub.
BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
Trym Nilsen @giffesnaffen.bsky.social 💻 Day: Coding a no-code platform
🌙 Night: Gamedev 🕹️ | Photography 📸 | DnD 🐉 | Improv kid 🎭
Currently building 🏰 Kingdom Architect ⚔️ the typescript kingdom builder. Previous coder of flutter, android and navigation systems for cruiseships. Bidet!
OldSchoolPixels @oldschoolpixels.com (He/Him) Senior freelance #GameDev, lead programmer on Dustgrave: A Sandbox RPG (https://store.steampowered.com/app/2393370) and working on some personal projects.
Portfolio and contacts: https://www.oldschoolpixels.com
Leo Zurbriggen 🕹️ @wilg.re creative nerd yoked to the plow of commerce
solo game dev using odin
@maciekglowka.bsky.social @maciekglowka.bsky.social I make tiny games.
Karl Zylinski @zylinski.se Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
transmutrix @transmutrix.bsky.social freelance game dev // games preservationist // Appalachian hermit // transmutrix.com // gamedev streams: https://www.youtube.com/@transmutrix/live
Robin Arys @zedutch.bsky.social Computer Science Engineer by day, Indie game developer by night. Sometimes also a musician around dusk.
He/him.
Save the Forest @jensarv.bsky.social Solo dev making a tactics roguelite, Save the Forest 🌲
Wishlist : https://store.steampowered.com/app/3832200/Save_the_Forest/
opticfluorine | Sovereign MMORPG Engine @sovereignengine.com Developer of Sovereign Engine, an open source 2.5D MMORPG engine. https://sovereignengine.com | https://github.com/opticfluorine/sovereign
#gamedev #mmorpg #programming #software #gaming
Alabaster Dawn EA Out Now @radicalfishgames.com We are a small group of game developers that somehow managed to create CrossCode, now working on #AlabasterDawn
radicalfishgames.com
Alabaster Dawn: https://store.steampowered.com/app/3110760/
CrossCode: https://store.steampowered.com/app/368340/
Stellar Jockeys @stellarjockeys.bsky.social Welcome Brigador. Official dev account.
Our next game: https://store.steampowered.com/app/903930/Brigador_Killers/
Inquiries: team (at) stellarjockeys (dot) com
Roberto @robertoamaya.dev Solo Game developer
Rhythm Evan @rhythmevan.bsky.social Making Bits & Bops 🎵 with @tempolab.games
Play the demo! 🎮 https://s.team/a/1929290/
Programmer 🖥️ DDR Extremist ⬆️ and Mario Maker 🔨
Lisible / Clément クレマン @lisible.xyz
Kami Bee @kami.land 👩👩👧👦 Aloof wife. I make stories. I also like robots, retro technology, plants, music, and various crafts.
📄 https://kami.land
💸 https://ko-fi.com/kamibee/
Joel Auterson | DWG out now! @joelotter.com Irish game dev, poet, cat dad. I make games at @bearwaves.com, maintain the eos4j library and the Growl game engine! he/him
🦣 https://otter.garden/@joel
🌐 https://www.joelotter.com
Paul Pridham ⛈️ @madgarden.bsky.social Indie game developer, of a sort. Retro games, glitchy synth, C, FORTH, blacksmithing. Made Death Road to Canada, EGGNOGG+, Punch Quest, and some other stuff
Badger Punch Games @badgerpunch.com We’re two old school Norwegian gamedevs with a passion for creating new games for retro & modern platforms.
#C64, #Amiga, #evercade, PC and more 🕹️
www.badgerpunch.com
Wishlist Roguecraft DX: http://thalamus.link/roguecraft
#gamedev #indiegamedev #c64
Zeljko Kos - Making Pompeii: The Legacy @zzeljkokos.bsky.social Solo dev, working on city builder Pompeii: The Legacy. Programmer and game designer since 1999. Co-founder of LGM Games & Overseer Games, owner of Siscia Games.
https://store.steampowered.com/app/2632240/Pompeii_The_Legacy/?utm_source=bs&utm_campaign=h2
Anders Elfgren 🏹 Tides of Revival RPG @srekel.net Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Glen Henry - DUPPY DETECTIVE TASHIA OUT NOW🔍👻 @spritewrench.com 🏝 Founder/ Project Director Spritewrench Studios
🔊Loudest of Jamaica Game Developer Society (JGDS)
🎓IGDA - Foundation Velocity Cohort Coordinator
✌ (he/him)
🔗 https://linktr.ee/spritewrench
Inkus Alters @inkus.ca Multimedia artist, game dev, jack-of-all-trades
Trans, disabled, and tired
C-PTSD + ADHD
🇵🇱🇨🇦
🚫 Gen AI, will be blocked
https://inkus.ca
https://vekari.net - combination game and novel, but more accurately a portal
Martin Janiczek @janiczek.cz Functional programming / Making a browser game @nuashworld.com / Programming language design (cara-lang.com) / Property based testing / Music making. He/him.
Dri @dreamnoid.com AAA game dev, also making indie action-adventure games in my spare time under the 'Dreamnoid' label: https://dreamnoid.itch.io/ and https://store.steampowered.com/dev/dreamnoid/
Veridian Expanse @veridian-expanse.bsky.social Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in the Veridian Expanse!
An open source indie game for Linux, Mac, Windows, and RPi!
https://store.steampowered.com/app/2137670/Veridian_Expanse/
razziefox @razziefox.bsky.social developing games, software, and hardware for fun
icon by @/315nanairo
Nyek London @stupidhoroscope.bsky.social Indie game dev gremlin. Making The Last Exterminator:
www.thelastexterminator.com
orx @orx.bsky.social Open Source, (Heavily) Data-Driven, 2D Game Engine
site: https://orx-project.org
git: https://github.com/orx/orx
youtube: https://www.youtube.com/orxengine
come chat with us: https://orx-project.org/discord
@dandersonerling.bsky.social @dandersonerling.bsky.social Just a guy who's avoiding the former bird site.
Hobbyist improviser, illustrator and game dev
Full time software developer
Lucas Coelho @coelho.bsky.social grug software engineer @ timescaledb, gamedev
https://lucascoelho.com
Writing at https://lucascoelho.dev/blog 🐈⬛🌻🌈
Fedi: https://mastodon.gamedev.place/@cuca
MechanicWizard @mechanicwizard.bsky.social Game Engine Developer | Data-Oriented Design Advocate | Challenging OOP & Clean Code Dogma | Building a Game Engine for 100 Zelda-Like
Dungeons github.com/andresfelipemendez/100-dungeons
ex Unity, ex Microsoft
Steve de Niese @stevedeniese.bsky.social Lead/Game dev at Metal Pandas Studio. Founder and Creative Director at Assemblo. Sometime solo game dev. Programmer, artist, musician. Melbourne, Australia. 🇦🇺
https://linktr.ee/letterafterz
Tim Davison ᯅ @timd-ca.bsky.social Scientist • Apple Design Awards Finalist • CellWalk
computer graphics • phd • biology • visionOS
gamedevjeff @gamedevjeff.pixelturkey.com indie dev. working on multiple games with @pixelturkey.com. C/Scheme/Haskell/Haxe. Interested in narrative design/storytelling. Learning 3D modelling and Godot. Co-creator of The Zen of Kayaking, a Z-Machine adventure game. Not interested in AI.
Trevor 🐙 @dreamcats.bsky.social Photography, music, art, electronics, code, reading, tinkering, building. SLC, UT